The Fracture (5e Equipment)

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weapon (maul), artifact (Requires attunement)

Your death is fated. When you die - and you WILL die - I will be ready. I have been patient for millennia. That planet... is mine. - Mithrix's Threat


Information on Providence and Mithrix is few and far between, and even then most of it is theoretical. This makes most information on them unreliable at best.

Once, on the planet of Petrichor V, lived two brothers. No one knows who created them, if they were created in the first place, or how they got there, but there is some undeniable link between the two.

The older brother, Mithrix, saw the planet as a prison, a limit. He did not despise it, or the creatures there, but simply did not care for it or them.

He despised his brother, Providence, for he had not the drive to do as he did. He helped those which his brother considered pests, and most certainly did not want to leave. He pushed him to create, to travel the stars with him, but nothing could turn his gaze away from the ground. He hated this.

It is not known why, but after Providence refused, Mithrix left for the moon of Petrichor V, where he waited for his brother to die.

The Fracture is a massive, oversized maul, large enough that two humans would need to hold it to move it around. The entire surface is a smooth white, the huge head having a hole down the center, a bright blue covering the rim.



Recharge. The Fracture does not have charges, but individual traits recharge on their own. If you use a feature with recharge, you cannot use it until it recharges. Roll 1d6 at the start of your turn for every feature on recharge, and if you roll within the success range, you regain that feature's use.

Magical. The Fracture has a +1 to attack and damage rolls.

Warp. (Recharge 5-6) When you take the dash action, you can instead choose to warp. All of the extra movement you gain can go in any direction except through solid barriers, and does not provoke attacks of opportunity.

Shockwave. (Recharge 6) When you take the attack action when you are touching the ground, you can cast thunderwave (DC 16) as one of these attacks.

Fury. While you are below half your maximum hitpoints, attacks with The Fracture deal 1d10 extra force damage.


Destroying the Fracture. The fracture can only be destroyed by Providence using the bulwark.


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