The Forgiven (5e Race)
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A young child, beautiful golden hair rests on her shoulders. Her eyes light blue to an almost grey hue. She raises her arm and sends out a rush of vines at the intruders whom entered her land. If only they hadn't been full of greed they wouldn't have had to die.
Being young at death, they have very soft smooth skin, hardly touched by time. Their hair is long, being the one thing that continues to grow on them. Usually golden or light in color, being saturated by being a spirit. Eyes loose their color, being faint hues of their past life's color. Coming from any race but mainly non-beast people, their names come in much of a variety.
An innocent soul who lived a life of torment to reach an untimely demise. A god feels pity towards the young child and gives it a second run at life, with the power to protect themselves and others. The are assigned to protect a mystic land and allow it to flourish in solitude.
The Forgiven are very rarely seen in the presence of another. They're chosen once a millennia. In their solitude they become very close with the creatures that inhabit their land, many being forest animals and good fey.
Making a Forgiven
When making a Forgiven, ask yourself a few questions:"What deity brought them back?" "How long have they been back in the world?" "What type of land do they protect?" "Can I learn to mature even though my body can't?" These will help shape the way your character fits into the world.
Most Forgiven keep the names they had in the previous life. Their names can come from anywhere.
Male: Oskar, Adran, Ramas, ect.
Female: Kathra, Lia, Thola, ect.
Children who never grow, left to protect their home till their last breath.
Ability Score Increase. Your Constitution score increases by 2 and your Wisdom increases by 1.
Age. Forgiven never truly mature, staying young at mind and heart. They do live for around 10 centuries, dying peacefully and dissipating into the life around them.
Alignment. Almost all Forgiven lead a True Good life, but those who betray their deity and land usually spiral into the evils of the world.
Size. Tending to be young, they range from 2'6-4'3, though this can change depending on race.
Speed. Your base walking speed is 25 feet. You have advantage in rough terrain from living in the wild.
Beastspeech. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts
Necrotic Resistance. You have resitance to necrotic damage.
Lords Knowledge. You know two cleric cantrips of your choice. Wisdom is your spellcasting modifier for these spells.
Languages. You can speak, read, and write Common, Celestial and one other language of your choice.
Random Height and Weight
|2′ 6″||+2d12||34 lb.||× (d4) lb.|
*Height = base height + height modifier
When creating a Forgiven character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
|1||Knows all the creatures from their land|
|2||Can't resist the taste of sweets|
|3||Is informal and untamed|
|4||has no idea of war for everything around them is peaceful|
|1||I must find a way to end war|
|2||Children must be safe|
|3||My deity is the best and all should love them|
|4||I want to live my life to the fullest and be free|
|1||A small beast has grown fond of you and follows you|
|2||You have a pen pal with an adventurer who entered your home peacefully|
|3||An angel under your deity has fallen for your charm and feels need to protect you.|
|4||Nature has protected you and you will protect it back|
|1||I resent the god who forced me to live again|
|2||I want revenge on the person who brought me my death|
|3||Selfish men entered my home and destroyed it, they need death|
|4||I am mute from lack of socialization|
|5||What are personal bubbles? Everything is my friend|
|6||I'm in love with the sound of music, it reminds me of my true home and I will go towards in no matter what|