The Dark City (3.5e Campaign Setting)/Masons Guild

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Masons Guild[edit]

Includes Laborer, stonecutter and carpenters that are used to build and upkeep the city.

Stonemason’s Guild[edit]

Those who work in stone build the foundations of empires. The Stonemason’s are comprised off all manner of sculptors, engineers, and machinists who work in stone.

Associated Skills: Craft (Varies), Profession (Varies), Knowledge (Dungeoneering) Appraise

Architect’s Guild: Designers of floorplans and structures[edit]

Long ago, it was made official that any building in City over 1 story or with more than 4 rooms had to have a floorplan designed by the architects guild. (Knowledge ranks 4 in Architecture) Members have Access to house plans including secret passages of city buildings.

Associated Skills: Craft (Varies), Profession (Varies), Knowledge (Architecture), Appraise

Carpenter’s Cadre[edit]

Workers of wood, carpenters are required on any project, even those of the Architects Guild, to build wooden structures and equipment. Due to their assimilation of the Wainwrights long ago, they are also the transporters and day-laborers of The City.

Associated Skills: Craft (Varies), Profession (Varies), Knowledge (Architecture), Appraise

Wainwright’s Guild[edit]

Wagon and Carriage Builders (Craft Wainwright/wagons) Cost reduction on wagon purchase and repair.

Associated Skills: Craft (Varies), Profession (Varies), Knowledge (Local), Handle Animal

Toters’ and Carters’ Guild[edit]

Land-based movers. Can provide transport and moving of cargo.

Associated Skills: Craft (Varies), Profession (Varies), Knowledge (Local), Use Rope

ALLIES: The Merchants Guild ENEMIES: None


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