The Dark City (3.5e Campaign Setting)/Entertainers Guild

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Entertainers Guild[edit]

Also known as The Society of Joyous and Sorrowful Comedians, Rapturous Play actors, Graceful Dancers, and Melodious Songsters.

Entertainers are very plentiful, and many people see this as a good alternative to more backbreaking labor. They have managed to expand their enterprises when things are slow, becoming professional couriers and lawyers as well.

Associated Skills: Perform (Varies), Profession, Tumble, Disguise

Animal Handler’s Guild[edit]

Animal Trainers, grooms, and Hawkers. One of the Overlord’s favorites. They have access to exotic animals and beast at reduced cost and provide animal training.

'Associated Skills: Perform (Varies), Handle Animal, Knowledge(Nature)

Heralds and Messenger’s Guild[edit]

A small but well used guild. Uses codes and memory to great effect. The messengers have access to government and commercial places in the guise of messengers. They have a network of information gathering.

Associated Skills: Perform (Varies),Decipher Script, Knowledge (Local), Profession

House of Pleaders: Lawyers and Lobbyists[edit]

Usually experts at bribery. The members have access to judges and rulers in the city. They have notary abilities for contracts, can appear before the court as an agent and some limited access to jails.

Associated Skills: Bluff, Diplomacy, Sense Motive, Knowledge (Local), Profession

ALLIES:The Thinkers Fraternity, The Overlords ENEMIES: The Wizards Guild, The Church of Aarth


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