The Dark City (3.5e Campaign Setting)/Craftsman Guilds

From D&D Wiki

Jump to: navigation, search

Craftsman Guilds[edit]

The craftsmen Guild is several Guilds in on. For purposes of usefulness, characters have connections to all the sub-guilds when using the services.

Associated Skills: Craft (Varies), Profession (Varies), Appraise

Tailors' Guild[edit]

Fashioners of fine clothing, footwear, and luggage. Members have access to good materials and craftsmen at discount prices. In addition, they are an excellent source of authentic clothing for disguise like temple robes, noble’s clothes (which are not suitable to adventure or thieves), and masterwork pieces to infuse magic.

Associated Skills: Profession (Tailor), Craft (Tailor), Appraise

Blacksmith’s Guild[edit]

The mainstay of any large empire is its metallurgists and blacksmiths. The Blacksmith’s guild holds a lot of power because they are used directly by the overlord to outfit his army and their mounts. Members are given steady work, good materials, and expert craftsmen. The blacksmiths include silver smiths and other non-weapon and device items.

Associated Skills: Craft (Blacksmith), Profession (Blacksmith), Appraise

The Artificer's Guild: Inventors[edit]

The Artificers make all mechanical devices including siege engines. Information about certain devices created in the city like Locks and traps is also available.

Associated Skills: Craft (Varies), Profession (Varies), Appraise

Armorers: Weapons and Armor Crafters[edit]

All weapons and armor allows good material access, expert craftsmen and discounts.

Associated Skills: Craft (Varies), Profession (Varies), Appraise


Back to Main Page3.5e HomebrewCampaign SettingsThe Dark City

Home of user-generated,
homebrew pages!


Advertisements: