The Arms Dealer (5e Creature)

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Arms Dealer[edit]

Medium humanoid (Human), chaotic neutral


Armor Class 11 or 13 (bullet proof vest)
Hit Points 22 (5d8)
Speed 30


STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 11 (+0) 14 (+2) 14 (+2) 15 (+2)

Saving Throws +3 Dexterity
Skills +4 Deception +4 Persuasion +3 Sleight of Hand
Damage Resistances If he has his bullet proof vest, he has resistance to piercing damage
Senses passive Perception 12
Languages Common and Thieves’ cant


Why would I sell em if I didn’t know how to use em? The Arms Dealer has expertise with any firearms and can add an extra die of damage on a critical

Marksman The Arms Dealer can use a bonus action to aim, then take a shot, giving himself advantage on the roll if this is used after the first round of combat, and no new creatures have entered combat before his turn. He can use this twice before needing to complete a short or long rest.

ACTIONS

Mini-Shark Ranged Weapon Attack: +5 to hit, range 20/320 ft., one target. Hit: 7 (1d10+ 1) piercing damage.


The Arms Dealer is a man with semi dark skin with black hair tinted with a bit of grey. He is intensely shady and is always advertising his weaponry for sale.



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