Terroki (5e Race)
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The terrokii, also known as feris hominibus, are a species of brutal warriors hailing from Terrok, a mysterious planet within the Sanguis region of the Astral Plane. Led by the Sanguis Imperium, the species is often considered a race of violent murderers. This misconception can be easily dismissed by informed folks who realize the species has discovered fast inter-planar travel and has access to many other advanced technologies
The terrokii are a humanoid race with abnormally long limbs. They have claws on each hand that can grow up to 4 inches long and tails that grow up to 2 feet long. Over times, their tails can split into several thinner tails, eventually looking like a bundle on tendrils loosely bound together. Northern terrokii are known to have skin colors ranging from a rusty brown to a bright crimson and southern terrokii are known for being a deep violet or a cold black. Female terrokii are noticeably taller than males and their tails split less than males.
The history of the terrokii is mostly unknown to outsiders, but the little amount of information that is well-known makes them misinterpreted as little more than bloodthirsty brutes. Unbeknownst to most denizens of the Material Plane, the terrokii originally coexisted with the humans at one point. But after a great catastrophe that nearly completely destroyed our world, Terrok was completely removed from the Material Plane and became a floating rock in the Astral Plane, a fate that befell various other worlds. For a time, the Terrokii simply focused on restoring their power and glory, eventually leading them to become a threat to nearby areas of the Astral Plane. The most notable example of the terrokii being a threat was when they were under the rule of Scourge, the Forsaken Tyrant of Frost. He was the first leader of the Corpse Legion and started secret experiments on his own citizens for nearly a millennium until he had control of a large, hidden army of undead. After Scourge was assassinated by a group of heroes, the Sanguis Imperium was finally was free to have fair rulers, leading to great prosperity and their return to the Material Plane. Though not a purely good force, the Sanguis Imperium has vowed to prevent chaos within the Material and Astral Planes, hoping to prevent the annihilation of another world.
The Sanguis Imperium is led by an Imperator, who are usually part of or the beginning of a dynasty. The majority of the peoples living within the Sanguis Imperium are either slaves or soldiers, the remaining few being outlaws, scientists, workers, and royalty. Terrokii usually only enslave offworlders, or externi, and populations that refuse to submit to their rule. Many worlds fall under the control of the Sanguis Imperium, with their reach only recently spreading to the Material Plane, leading to refugees and scouts discovering our world.
Male: Lychnus, Pilatius, Solus, Judicium, Subleceo
Female: Eobiss, Corona, Fidelitas, Aurora, Basilicus
A race of proud warriors originating from the broken world of Terrok in the Astral Plane, the physically-strong terrokii seek to restore the glory of the Sanguis Imperium.
Ability Score Increase. Your Strength score increases by 2.
Age. Terrokii can live longer than humans, with adulthood starting at about 40 and natural death generally occurring after about 350 years.
Alignment. Terrokii are a race usually devoted to their leadership, leading the native terrokii to be mostly lawful. Despite this, there are criminals, outcasts, and slaves opposed to the Government, making them more chaotic. Terrokii, despite common misconceptions, are not all evil, though a majority of their leaders and slavers are. Scourge-Borne terrokii are almost exclusively chaotic evil or chaotic neutral, due to their psychological manipulation and lack of control.
Size. Terrokii are only slightly taller than Humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Talons. The fingers of a Terroki are tipped with talons that can grow up to 4 inches in length. You have an unarmed attack of 1d4 + your Strength modifier.
Imposing Visage. You have advantage on Intimidation rolls against non-hostile creatures who are of a smaller size category than you.
Languages. You can speak, read, and write Common, Terrokian, and one other language of your choice.
Subrace. Northerner, Southerner, Externi, Scourge-Borne
Ability Score Increase. Your Dexterity score increases by 1.
Molten Heritage. Due to being from the volcanic northern areas of Terrok, you have resistance to fire damage.
Northern Terrok Training. You gain proficiency in Athletics and shortswords, longswords, and greatswords.
Ability Score Increase. Your Constitution score increases by 1.
Frozen Heritage. Due to being from the frigid southern areas of Terrok, you have resistance to cold damage.
Southern Terrok Training. You gain proficiency in Survival and warhammers, greataxes, and mauls
Ability Score Increase. Your Constitution and Strength scores increase by 1 but your Charisma decreases by 1.
Foreign Heritage. Due to not being a native of Terrok, you know an additional language of your choice.
Former Slave. You gain proficiency in either Survival or Athletics and one set of artisan's tools of your choice.
Ability Score Increase. Your Strength score increases by a further 1.
Undead Heritage. Due to being an ancient experiment of Scourge, your creature type is undead and you have resistance to necrotic damage but take an additional 1d6 damage from radiant attacks.
Abomination. Your horrific and twisted appearance is enough to scare the weak-minded into doing your bidding. You have proficiency in Intimidation.
Random Height and Weight
|5′ 10″||+3d4 in||115 lb.||× (1d8) lb.|
*Height = base height + height modifier