Terripatus (5e Creature)
From D&D Wiki
Large monstrosity, neutral
Multiattack. The terripatus makes two attacks with its glue guns, uses Reel, then makes one attack with its claw and one with either its constrict or its bite.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 32 (9d6 + 1) slashing damage,
Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 23 (5d8 + 1) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained and has has disadvantage on Strength checks and Strength saving throws, and the terripatus can't constrict another target.
Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (5d6) slashing damage.
Reel. The terripatus pulls up to two creature restrained by it up to 20 feet straight toward it.
These creatures are the result of the unnatural fusion between a humanoid and a velvet worm. While quite powerful, the terripatus moves at a careful, sloth-like pace, preferring to hang by its clawed arms from branches or scaffolding and wait patiently for prey to come within range of its poisonous glue streams. Living to be several hundred years old, these creatures project an air of serenity, sage wisdom and a oneness with nature even as it slaughters prey. Depending on the species of worm used and the temperament of the individual, they may hunt alone or in social groups of up to fifteen individuals, usually closely related, which will typically live and hunt together.
Terripatus skin is quite strong, but with a soft, velvety texture and quite valuable when molted. Terripatus skin robes, capes and scarves are even enjoyed by the monsters themselves.