Terada Umemura (Jujutsu Kaisen Supplement)
Terada Umemura[edit]
Medium humanoid (human), lawful evil Armor Class 10+dex+cha (Unarmored Defense)
Saving Throws Str +9, Cha +10 Cursed Energy. Terada has 58 cursed energy he can use to fuel his abilities. All of his cursed energy is replenished at the end of a long rest. Remember to calculate immense and overflowing if you're adding them Feature Name. A description of what it does, ability scores should be written as follows Strength for strength, Dexterity for dexterity and so on. Condition should be written as poisoned and finally skills like stealth or acrobatics should be written as Stealth. Brawn/Evasion. When Terada makes a Strength or a Dexterity saving throw, he takes half as much damage on a failure and no damage on success Cursed Armor. Terada can spend up to cha modifier cursed energy to give himself temporary hit points equal to the cursed energy spent times 5 for 1 minute if the character is level 11 or above then this is 10. Jujutsu can only benefit from this feature again after 1 minute or having his temporary hit points reduced to 0 (No action required). Jujutsu gains damage resistance to innate technique cursed armor damage resistances while cursed armor is active. Cursed Strikes. Terada can spend up to prof bonus cursed energy when making an Unarmed Strike in order to add 1d8 necrotic damage to his attack per Cursed Energy spent. He can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike instead of beforehand. On a miss, the energy used remains until he hits a target or until 1 minute passes. ACTIONSMultiattack. Jujutsu can make two attacks. The number of attacks depends on the level, extra attack at level 5 and extra attack again at level 17 Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 1d4+4 and 1d12 additional necrotic damage Exorcise As an Action, Terada can automatically destroy a cursed spirit within 30 ft. of you that you can see that has a CR equal to or lower than 2.
Phase Fist (3 Cursed Energy) As part of making a melee attack, Terada may expend 3 cursed energy to create a duplicate of his weapon. This makes him roll a melee cursed attack roll at disadvantage against a creature within reach, afterwards he can make a melee attack against the same target. If the first attack misses the second attack will be made at advantage, and if the first attack hits the second attack will deal double damage dice on hit. Blurring (4 Cursed Energy) As an action for 4 cursed energy, Teradas body becomes blurred, shifting and wavering to all who can see him. For 5 rounds, any creature has disadvantage on attack rolls against him. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with true sight. Distorting Disguise (3 Cursed Energy) For 3 cursed energy, Terada makes himself – including his clothing, armor, weapons, and other belongings – look different for 5 hours. The changes wrought by this feature fail to hold up to physical inspection. For example, if Terada uses this technique to add a hat to his outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel his head and hair. If Terada uses this spell to appear thinner than he is, the hand of someone who reaches out to touch him would bump into him while it was seemingly still in midair. To discern that Terada is disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against Terada's cursed energy save DC. Curse of Tracking (4 Cursed Technique) When someone is cursed by Terada's Lapse technique he can spend an additional 4 cursed energy to forgo the effects of the illusions but enhance the tracking. Somewhere on the targets body, a mark appears out of sight without their knowledge but they can make a Investigation check against his Cursed Energy DC to become aware of the curse or if someone else points it out, this mark will last for 24 hours and while it’s active Terada will always have a precise location of the target within an increased ranged of his Proficiency Bonus x 100 added to the already 400 ft. At the beginning of each day he can spend double of what he spent the day prior to keep it active for another 24 hours. If a target does leave the vicinity of his range it isn’t the end, if they return to his vicinity within the 24 hours then the mark becomes active again but cannot extend it into the next day if they are not in range when he does this. Additionally, when this curse becomes active Terada can learn two things about his target such as their hit point maximum, general description of their technique, if they lied when asked a certain question, etc. Object Distortion (1-16 Cursed Energy) As an action, Terada may choose an object within the range of his lapse technique that you can see to distort its appearance, this may include changing its opacity, luster, visible texture, or its seen value. A creature may attempt to discern the illusion by rolling an investigation check against your cursed energy save DC. The cost of the technique depends on the size of the targeted object, shown in the chart below: { BONUS ACTIONSMartial Arts. Whenever Jujutsu makes one unarmed strike on his turn, he can make one unarmed strike as a bonus action. Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the attack action, Terada can make two unarmed strikes or two weapon attacks. Cursed Patient Defense (3 Cursed Energy). Terada can take the Dodge action. Cursed Wind Step (3 Cursed Energy). Terada can take the dash or disengage action as a bonus action on his turn. Cursed Weapon Enhancement. Terada can spend up to prof cursed energy to add to a melee weapon he is wielding for 1 minute. Whenever he hits a target with the weapon, it takes extra necrotic damage equal to twice the amount spent. He can only use this enhancement again after 1 minute has passed.
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Terada Umemura is the leader of the Curse User gang the Boryodantai. Because of his ability to create endless drugs with little cost, he has many connections with the higher ups of Jujutsu Society. This causes Terada to be extremely arrogant and ruthless, as he knows he can get away with a great deal. This NPC is based on the character of the same name from the fanfic JJK Minus One by Plug01 on AO3. Link: https://archiveofourown.org/works/53578576/chapters/135623998
Terada has 15 levels in the Jujutsu Sorcerer class.
Design Note: These features are applied to the stablock and their costs and damage dice have been changed accordingly Terada knows three enhancements in which he can apply to his cursed technique. A technique cannot have multiple enhancements, nor can one enhancement be applied to multiple techniques.
At the end of a short rest or long rest, Terada may reallocate his enhancements.
Design Note: This feature is applied to the statblock One of Terada's cursed techniques will gain all of the following benefits: Increased Damage Output. Its damage dice number will increase by 10. Increased Reach. Its range will increase by 30 feet. Optimized Technique. Its cursed energy cost will be halved (rounded up, minimum 1). Cursed Techniques. When a feature refers to Terada's cursed techniques, it refers to list all abilities and extensions of your character's CT. Terada's Binding Vows. put binding vows here and link like the one above Feats. Feats go here and again link correctly Immense Cursed Energy, Overflowing Cursed Energy. Improved Durability. This creature uses the Improved Durability rule. |
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