Tentacool (5e Creature)

From D&D Wiki

Jump to: navigation, search
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.


Small elemental, any alignment

Armor Class 13 (natural armor)
Hit Points 84 (13d6 + 39)
Speed 0 ft., swim 30 ft.

13 (+1) 14 (+2) 16 (+3) 13 (+1) 11 (+0) 10 (+0)

Saving Throws Con +5
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 10
Languages Aquan, understands Common but doesn't speak
Challenge 1 (200 XP)

Rain Dish. While submerged in water or outside during rain while it has at least 1 hit point, the tentacool regains 5 hit points at the start of each of its turns.

Clear Body. The tentacool is immune to any effect that would cause it to gain disadvantage on attack rolls, ability checks, or saving throws.


Water Pulse. Ranged Spell Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed back 5 ft.

A Tentacool Source

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!