Telekinetic Repulse (3.5e Path Feature)
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Telekinesis (Repulse) [Crusader's Path]
The dark essence of the Shadow Weave coalesces deep within your core and bursts forth as you release a pulse of telekinetic energy.
- Benefit: Every 1d4 rounds, you can fling all enemies within a 10 ft. radius away from you with a burst of telekinetic energy. Each target takes 1d6 points of force damage. Targets are entitled to a fortitude save. Those that fails their save are thrown 4d10 ft., knocked prone, and take an additional 1d6 per 10 ft. traveled. If a thrown target hits a wall or other obstacle, they take an additional 1d10 point of damage.