Tapu Lele (5e Creature)
From D&D Wiki
Medium fey, chaotic good
Psychic Surge. A creature that touches Tapu Lele or hits it with a melee attack while within 5 feet of Tapu Lele takes 14 (4d6) psychic damage.
Multiattack. Tapu Lele makes two Extrasensory attacks.
Extrasensory. Ranged Spell Attack: +11 to hit, range 80/320 ft., one target. Hit: 27 (6d6 + 6) psychic damage, and the target must succeed on a DC 19 Intelligence saving throw or be stunned until the end of its next turn.
Nature's Madness (Recharge 5-6). Tapu Lele conjures a momentary whirl of branches and vines at a point it can see within 60 feet of it. Each creature in a 30-foot cube on that point must make a DC 17 Dexterity saving throw, taking 21 (6d6) bludgeoning damage and 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one.
Guardian of Alola (1/day). Tapu Lele targets one creature within 120 feet of it that it can see. The creature must succeed on a DC saving throw against the magic or take psychic damage equal to half its hit point maximum.
Draining Kiss. Melee Spell Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) psychic damage, and Tapu Lele regains half as many hit points.
The Tapu Lele can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Tapu Lele regains spent legendary actions at the start of its turn.
Detect. Tapu Lele makes a Wisdom (Perception) check.
Move. Tapu Lele moves up to half its speed without provoking opportunity attacks.
Draining Kiss (Costs 2 Actions). Tapu Lele makes one Draining Kiss attack.