Tanarukk Warlord (5e Creature)
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Medium fiend (demon, orc), chaotic evil
Saving Throws Wisdom +5
Aggressive. As a bonus action, the tanarukk can move up to its speed toward a hostile creature that it can see.
Brute. A melee weapon deals one extra die of its damage when the tanarukk hits with it.
Indomitable (3/Day). The tanarukk can reroll a saving throw it fails. It must use the new roll.
Magic Resistance. The tanarukk has advantage on saving throws against spells and other magical effects.
Multiattack. The tanarukk makes four weapon attacks, at least one of which must be a bite attack.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.
Greatsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the tanarukk can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the tanarukk. A creature can benefit from only one Leadership die at a time. This effect ends if the tanarukk is incapacitated.
Parry. The tanarukk adds 4 to its AC against one melee attack that would hit it. To do so, the tanarukk must see the attacker and be wielding a melee weapon.
Unbridled Fury. In response to being hit by a melee attack, the tanarukk can make one melee weapon attack with advantage against the attacker.
The tanarukk can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tanarukk regains spent legendary actions at the start of its turn.
Attack. The tanarukk makes a weapon attack.