Talk:Yewheart (5e Race)

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--Cobaltfalcon (talk) 16:25, 5 June 2017 (UTC)

Regarding Strong Bark that doesn't tell me what happens at 1st to 4th level.
A 1st level barbarian has "Armor Class equals 10 + your Dexterity modifier + your Constitution modifier"
Strong Bark says "You use your Constitution instead of your Dexterity when calculating your Armor Class."
So does a 1st level barbarian have AC = 10 + Con modifier + Con modifier?
Also, Plant Down can be "activated" a certain number of times, but it doesn't say how long the hit point recovery lasts for. Obviously it shouldn't be indefinite.
I don't understand what "Instead of a long rest, you expend one use of your Plant Down feature for 8 hours" means. Why would I expend a usage of Plant Down instead of taking a long rest?
How are they able to speak druidic from birth, its the "the secret Language of druids"? Marasmusine (talk) 15:48, 2 July 2017 (MDT)
I edited Strong Bark to deny unarmored defense from 1st level instead to clear up confusion.
I changed Plant Down so that they are restrained while using it. The healing is indefinite, the reason being that they'll be taking a lot of damage while doing so, since they can't move and attacks have advantage.
One use of Plant Down used for 8 hours can replace a long rest. The benefit is that you don't have to sleep and can instead do downtime activities (as long as they don't require you moving).
I originally had it as just Sylvan, but then I saw that Treants know Druidic. I figure Yewhearts are more or less miniature Treants, so I gave them that language too.

--Cobaltfalcon (talk) 20:57, 2 July 2017 (MDT)

Update[edit]

I changed Plant-Down so that it requires an action and that healing requires a use of a bonus action. I feel that this way you can technically heal indefinitely with it, but not necessarily other turns if you need that bonus action.

I changed Nature's Child, giving the player a choice between Nature and Survival instead of both of them.

Nerfed Berry Tree slightly, only allowing it to be used while in sunlight.

Finally, I fixed the languages, giving them Sylvan and Elven with affinity for Druidic instead, and removing the restriction on Common.

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