Talk:Wolfborn (5e Race)

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The current revision is definitely an improvement. Good Job. All that's left is working through the wording template, tweak a few things and maybe add an image. —ConcealedLightChatmod.png (talk) 01:21, 28 August 2018 (MDT)

Right. I'll have to look at the grammar and spelling, but the template make a point of British English. I'm not exactly sure what it means. As for the image, I'll see what I can do about that. That aside, I have an idea for an trait that I was on the fence about and want a second opinion on. My idea is a trait that either doubles damage done by silver weapons or make a hit made by a silver weapon a guaranteed crit. My idea was that it fits with the backstory of the race, but enemies getting or having a silver weapon is very unlikely. Either the DM purposely gave it to them, knowing one of their players was weak to it, or a player made a blunder and gave an enemy access to one. Unnecessary, but an interesting touch, if you will. Agrith (talk) 14:35, 28 August 2018 (MDT)
That could be done, however, giving a form of vulnerability to a race is quite painful from a numbers point of view so I personally am not a fan of it and would prefer something more interesting then simply you take more damage. Such as, "Since ancient times silver has been the bane of all those that carry the blood of lycanthropy within them, you are no exception and the metal burns and seers away at your skin. While you are in contact with silver or you are struck with a silvered weapon you have disadvantage on attack rolls and ability checks until the end of your next turn. In addition, you are unable to transform into your wolf form and vice versa." This way there is a more tactical element, you could put a character in silvered manacles to stop them from escape from restraints and it would be less of a surprise especially at lower levels when you're hit with a sword and the DM tells you its silvered and you lose a chunk/most/all of your hit points. Tell me what you think. —ConcealedLightChatmod.png (talk) 20:54, 28 August 2018 (MDT)
Funnily enough, when I created the race, I thought of something like that, but with a damage over time effect. I scrapped it because I wasn't sure how to do it in a way that didn't feel like a minor nuisance or a guaranteed death. Agrith (talk) 16:55, 29 August 2018 (MDT)
Damage over time effects are pretty uncommon in 5th edition so that's understandable. —ConcealedLightChatmod.png (talk) 23:07, 29 August 2018 (MDT)
How does it look. I think I fixed the mistakes in the writing. Maybe. Agrith (talk) 12:41, 2 September 2018 (MDT)
Yeah, it's better. Though I think you missed the part of the template about references as well as the capitalization about things like alignments in the Help:When to Italicize and Capitalize. I'll give the page a touch up after you've done those things you missed. —ConcealedLightChatmod.png (talk) 19:46, 2 September 2018 (MDT)
There we go. That should be it. Oh, and thank you for pointing all this out! Agrith (talk) 10:42, 4 September 2018 (MDT)
NP. Though for future reference I will say you're generally supposed to use {{5s|[skill name]}} and {{5a|[Ability score name]}} for skills and ability scores so you don't have to write so much. I'll look the page over tomorrow. —ConcealedLightChatmod.png (talk) 11:05, 4 September 2018 (MDT)
Thanks for letting me know! (And thanks for the touch up!) Though I do have one question. You removed the part about it not having a true form. That does sort of conflict with the fluff about the wolf raised subrace. Though I could see how it might mess with things... What do you think? Agrith (talk) 22:33, 17 September 2018 (MDT)
You're welcome. I'd actually forgot I made such a promise but as for your query, I'm not sure which part you mean exactly. If you're referring to the shapechanger trait then I believe I was using the wording of the druids wild shape since I picture it as more of that rather then like a doppelganger or changling shapechanger ability. —ConcealedLightChatmod.png (talk) 05:17, 18 September 2018 (MDT)
It was part of shapechanger. My idea was that, unlike most werewolves in D&D (to my knowledge, anyways) wolfborn are born with the ability to shift forms and, as a result, did not have a true form and thus retaining whatever form they were in at the time. Though, looking at wild shape... Druids are more powerful in that they can choose any animal (more or less, if they qualify with level) while wolfborn are locked to wolves... Agrith (talk) 09:04, 18 September 2018 (MDT)
It's largely just semantics so I think it can be left as it is. —ConcealedLightChatmod.png (talk) 12:56, 18 September 2018 (MDT)
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