Talk:Twilight Hex (Evil Weather Supplement)

From D&D Wiki

Jump to: navigation, search

Evil Weather[edit]

Perhaps I missed it, but I didn’t see any weather associated with Twilight Hex.

The other issue is that weather is practically by definition changeable — however bad it gets, eventually it will be over, and Twilight Hex is permanent.

There's nothing inherently wrong with it; it just doesn't seem like evil weather.

Roszlishan 19:29, 2 December 2007 (MST)

Okay, I think I see the complaint here, I just don't think that it has too much force. The reason the Twilight Hex is classified here is because it is a perversion of a natural environmental effect. Twilight, according to natural laws, should come an go each day in only a short period of time; this unnatural curse causes it to linger onward far after its natural duration, like a bank of fog that settles in over a valley and refuses to burn off even after days of bright sunshine. So, the Twilight is not, properly speaking, what meteorologists would call a weather pattern-- you are correct about that. It is, however, based off of an environmental effect. The difference between environmental effect and weather pattern, if you consider it carefully, is essentially nonexistent. Thus, as a perversion (evil) of a natural environmental effect (weather, broadly speaking), I think that the Hex is quite suitable for classification as Evil Weather.
Also, natural weather is "by definition changable," but magical weather is in no way such. In fact, curses and spells that control the weather are often used to delay the change of the weather (see control weather, for example). So, you are right to say that natural weather is "by definition changable;" this just isn't natural weather: it's magical and evil. –EldritchNumen 20:28, 3 December 2007 (MST)
I meant the comment as only a comment, not really a complaint. I was thinking this looked more like a haunting effect rather than evil weather. Roszlishan 12:47, 4 December 2007 (MST)
:) Actually, I have to agree that this one was a little of a stretch. To be honest, you've nailed it on the head; more than anything else, it is a haunting effect. It doesn't, however, really fit under the idea of a spell, and so it makes sense to have it be evil weather (as I argued for above). Really, though, half of that is just because no player is going to argue about the DM changing or playing with the weather in whatever way she wants to. Broadly interpreted, though, I figure that it fits here well enough! Besides, I like it when people comment (or criticize or complain, etc.) about my content, so I'm content.:D Sorry, that was a terrible pun. Really, though, I'm glad you at least read through the weather stuff (it is in a neglected corner of the site) and hopefully you'll take away some inspiration from it! –EldritchNumen 21:36, 4 December 2007 (MST)
Home of user-generated,
homebrew pages!


Advertisements: