Talk:Tactician (3.5e Class)

From D&D Wiki

Jump to: navigation, search

Made some Balance and Grammatical Fixes[edit]

Changes Made:

Made the essential ability score of this class Intelligence instead of Wisdom to decrease MAD. (Also in Pathfinder the tactician archetype for fighter scales from intelligence so it only feels right.)

I remade Tactics and you now get it quite a bit later, tell me what you think.

Study reworded and elaborated upon thanks to Marasmusine.

Removed Diversion for now to possibly make room for something more fitting and useful.

Added proficiency with shields.

Remove proficiency with many weapons, now only a select few that make sense are available. (Had to free up some class points)

Added class skills because they were lacking certain options that made a whole lot of sense.

Rally can now only be used a certain amount of times per day so you have to use it wisely.

Tactical Withdraw can not be used as often as you want anymore because that was pretty op.

Added some personal knowledge to the Age, figured it could be different.

Alignment doesn't have to be lawful, but it would make sense in most cases.

6 skill ranks per level because while tacticians aren't skill monkeys, what they do know how to do, they are very good at. (Being an Int focused class they should have no problem keeping their class skills up to snuff)

Battlefield Inspiration, someone recommended I added an aura, the Aura of Courage from Paladin fit so well but I tried to switch it up to be more fitting for the role, found the feat and fused them.

Speech can be used twice a week and now activates Battlefield Inspiration. (I'm still on the fence with this on whether it's weak or not.)

Press the Advantage was added because I felt like this class still needed something to increase damage output and this really fit.

I was checking out a the Variant of this class someone else made and came upon Improvise, I loved it and stole it.

Heroic Inspiration feels much weaker than it should be. I need ideas.

Added fighter bonus feats every 4 lvls after 12th, this should finally make this class seem not so weak later on.

Removed Masterful Maneuvers because it was sort of unfitting for the class. With the new amount of feats you acquire you should be able to get the same effects through the close-combat feats if that's what you want.

Made most of the bonuses "circumstance" bonuses because I feel like if they were left as insight bonuses they would become either a hindrance or a deterrent to taking this class. Circumstance bonuses stack with other circumstance bonuses as long as they aren't from the same source so nothing will ever become useless, where as if I were to make them insight options such as knowledge devotion among many other things become unavailable.

Reduced benefits from Tactical Style because passive buffs shouldn't be too strong.

Revamped the ability section of the page.

Added a sample character and an epic levels section (still under construction).

Wisdom of the Void is now Drive, it is now a viable option to choose over the other two in my opinion (I may be wrong). Also I renamed the other Battle Focuses for flavor purposes.

Swung a few of the early level abilities to post-six for what I believe to be a better rounded class (also the class points were sky rocketing because of how many there were)

etc. --Capt Hooks (talk) 22:08, 21 August 2015 (MDT)

By my calculations using the point system on ( ) this class is close to 215 points. --Capt Hooks (talk) 22:08, 21 August 2015 (MDT)

I'm not sure what a "coordination bonus" is. These are the modifier types. Marasmusine (talk) 01:09, 15 August 2015 (MDT)
Me either, was there when I started editing and just assumed it was a thing, my bad. --Capt Hooks (talk) 14:03, 15 August 2015 (MDT)

As requested, I'm taking a look. I'm not the best to judge on overall balance, I can only point out the things that stick out to me.

  • Grammar: class names aren't proper nouns, so do not start with capital letters.
  • Terminology: examples, "stat" should be "ability score".
  • Study: It would be obvious while actually using the character, but you should clarify that you can only study a creature you can see (and even perhaps put a range on it). The benefit should have some time limit on it, and perhaps limit to one creature at a time. Also "They note any weaknesses of the studied enemy add +2 to their critical-threat range when attacking the subject of the study." needs rewriting. Maybe "The tactician and any creature the tactician has communicated the study to increases the threat range of their attacks against the studied creature by 2."
  • That's all I got for now, time is short. Marasmusine (talk) 14:09, 22 August 2015 (MDT)
Much appreciated I will get to fixing as many errors as I can, I don't claim to be great at grammar nor d&d but I was trying my best to fix all the errors this page has/had. --Capt Hooks (talk) 16:14, 22 August 2015 (MDT)
That study sentence I wrote was pretty bad, let me try again. "The tactician increases the critical threat range of her attacks against the studied creature by 2. Before the duration of the study expires, she can also spend a standard action communicating the study to a friendly creature that can hear her, such that they are also granted this benefit."
I find 3rd edition's 3rd-person a little tiresome :) I prefer the 5th edition "You increase your..."
I'm also wondering, if the studied creature is intelligent and can hear the tactician communicate the study to an ally, they can adjust their own stance/style, foiling the study benefits. Maybe that's an unnecessary complication. Marasmusine (talk) 16:35, 22 August 2015 (MDT)
When I picture it, study is more of a find a chink in its armor type of ability that would last until the end of an encounter. No need to over complicate it, I did a level 5 same game test as a level 6 with a cohort and the character is so weak that it failed each one miserably (ten CR5 encounters made for 1 character, only had success in one of the encounters). I imagine it would be better with more teammates but I'm willing to let some things remain strong sounding until tested. --Capt Hooks (talk) 18:00, 22 August 2015 (MDT)

Using both of our ideas I came up with something that's seemingly more balanced for Study. --Capt Hooks (talk) 05:17, 23 August 2015 (MDT)

Home of user-generated,
homebrew pages!