Talk:Seige Ball (3.5e Epic Spell)

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How are you getting your development and mitigating factors? I'm sure you could find a way to reduce that 101 factor for acceleration of the ball. I'll work on it a bit later...this one looks fun! <3 seige weapons! --Othtim 14:59, 18 February 2008 (MST)

The spell is a pretty cool concept, but it does not really function in the framework of the game. I think it would be easier to treat it along the lines of the destruction spell, at least as a way of figuring out damage. You could try using the Conjure seed, add it to the Destroy seed for damage, perhaps an ad hoc +4 for moving at such and such speed at such and such maneuverability (say 60' (good)? An object going as fast as you have would speed across any game board too fast for many purposes) make it have a duration of 1 minute or so (ad hoc +10 sounds fair) and Bob's your uncle. That gives you a tidy spell craft DC of 54. The ball would do 20d6 points of damage on impact with any object of huge size or larger (a corollary used in the ramming rules which I think is appropriate). You should also come up with rules for how many hit points the ball has in case the besieged folks want to take the ball out before its duration runs out. You might want to make the ball adamantine instead of platinum just to lend a bit of plausibility, or at least verisimilitude. This new approach would also solve the rather stringent ritual requirements. Surely that many spellcasters have better things to do in the course of a battle than hang around for 11 minutes. Anyhoo, just my thoughts, take them if you want. ETMM 22:58, 6 May 2009 (MDT)

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