Talk:Scorab (5e Race)

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Hello. I'm Coleman, the maker of the page and Scorab race. I have tried to balance it, but if it is not fully, I would like to know which parts to change and suggestions. If you give feedback, then I thank you. —The preceding unsigned comment was added by Gamingcreature65 (talkcontribs) . Please sign your posts.

The race looks a bit more balanced now, but there are several adjustments that should probably be made. Advantage on perception checks should probably become gaining proficiency in perception. There are no first party races that are immune to a type of damage. I would just borrow the Poison Resilience trait from stout halflings. The wording of "if you lose 1/10 of your health in an attack" in Exoskeleton is confusing, I would just remove that altogether. Natural Weapons is fine except that the range is 30 feet for some reason. I don't understand how that is possible. I would limit the proficiencies gained from Skilled Soldier to about 4 weapons and completely remove the Dual Wielder feat, since a feat is far too valuable. How is Keen Mind a bonus action if it gives you advantage on saving throws and ability checks? There are other things related to confusing or awkward wording, but those are all of the balance issues. --PJammaz (talk) 13:51, 24 May 2020 (MDT)
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