Talk:Sapphire Hail (5e Spell)
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In regards to the sapphire, the wording states that the gem duplicates, and magical energy rains down. Do the duplicate sapphires remain permanently, or disappear? The wording doesn't state they vanish, so there exists the possibility you can gain a perpetual income from casting this spell. Additionally, does the spell consume the original material component sapphire? The spell states you throw it into the air, but nothing about what happens to it afterward, it seems to just vanish.
Possible tweaks to Sapphire Hail
I've read the mechanics of the spell, and I noticed that it seems a little weak for something that can be stopped by Mage Armor or Shield. I'd recommend either having it function like Magic Missile, and have it be a guaranteed attack, or increasing the damage dealt by the spell, because 4d6 Radiant is a little weak for something that can be completely negated by a 1st-level spell.
The thought process behind this was the earlier edition spell Isaac's Missile Storm, which dealt 2d6 damage per missile (making it do up to 40d6 against a single target), but could be stopped by Shield or a Brooch of Shielding. If Sapphire Hail dealt something along the lines of 4d10 or 6d6 against targets in the cone, but had the same drawbacks, it would make it fit better for a 2nd- level spell.
- This isn't my spell, but let me defend it. In 5e, 4d6 damage for a 2nd-level area-of-effect damaging spell is standard — it's literally the exact amount listed for this kind of spell in Dungeon Master's Guide, page 284. Its range is a bit wide for a 2nd level spell, maybe, but that's less easily defined. Very few monsters and relatively few NPCs will have shield or mage armor waiting to be cast, and if anything, it seems like a great way to get your allies in the area of effect without harming them (especially as a wizard can cast mage armor on someone other than itself). In short, I think the spell is perfectly balanced as it is. — Guy (talk | edits) 11:12, 10 March 2017 (UTC)