Talk:Sā (5e Race)

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You should avoid rephrasing a feature as much as possible. Treat a feature like a rule, say it once and set it in stone. If you must repeat it, repeat it letter for letter to prevent misinterpretation due to subtle rephrasing. You should avoid repeating a rule as it rapidly becomes redundant like this paragraph. Mechanics should be described well enough that the single entry can stand by itself without repetition or reference beyond name.

Reckless Disregard comes across a little jumbled. The in-combat version, from what I can tell, allows you to spend HP to deal a flat bonus damage to the enemy, with the consequence of dealing double that damage to yourself. If this is the case, you actually effectively take triple damage due to the initial cost. The limit is 5×LVL. At LVL1, if I spent 5HP on an attack, I would then lose an additional 10 if I hit or 5 if I miss, basically guaranteeing my own death for most builds. (Only a barbarian with more than +3 CON could survive landing that attack) Why is the limit high enough that almost any character would kill themselves by using their own feature? And why is the price so steep for a measily 5 damage? You are already losing health, that is an effective consequence on its own, considering how risky that could be for certain classes. Even though the limit could allow a character to deal staggering damage at higher levels, it would be a death sentence. Dealing with a quest that got derailed by a broken one-shot kill is bad enough without having to deal with a character death too.

The non-combat version is also strange. Most groups don't really track turns outside of combat often, if ever, and the core rules don't really encourage that style of play. Also, why can a character suddenly not be able to do this just because initiative has been started?

You don't need to say "penalty to". -2 to AC or AC-2 works fine. Kydo (talk) 22:34, 11 May 2015 (MDT)

This is in response to The Maharajj's message on my talk page. When I have time I do fix terminology, but I was in a rush, and the wording template is more a reminder to myself. Use the same terminology in the PHB, i.e. "hit points" not "health"; "Charisma", not "CHA". With Reckless Disregard there was confusion between what the player does and what the character does, but I see that it reads better now. Marasmusine (talk) 02:31, 12 May 2015 (MDT)
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