Talk:Quick Mercy (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

I think that this is a balanced feat, in-so-far as most monsters do not heal at all, and once the battle is over, all the downed opponents get dispatched. So unless you are fighting NPCs, this feat provides very little benefit.

By the time that characters reach 10th level, the fighters will just hit their targets with an ordinary attack and do, on average, 10 hp for just for attacking a prone opponent with a free swing, which will kill any downed opponent by definition.

Of question is that the feat provide three useful benefits:

  • The character may take coup-de-grace as a standard action.
  • The character does not trigger an AoO while making a coup-de-grace.
  • (By implication) The character can move AND coup, rather than move OR coup.

Most feats provide a single advantage. This one provides 2.5x. Does that make it too powerful? In many cases, yes, but not this case. --Dmilewski 17:11, 27 April 2006 (MST)

I agree. While there are (2) advantages yielded, they are only exceptionally useful in limited circumstances (this is especially true considering the steep prerequisite of weapon specialization). Further, I see no way to easily manipulate this feat into a broken one. Thus, with Dmilewski's blessing (hopefully), I'll remove the Balanced? tag. -EldritchNumen 02:59, 20 November 2006 (MST)
This discussion is old... but thanks for getting rid of the "Balanced?" tag, as I forgot to get rid of it a while back. Thanks. --Green Dragon 22:28, 20 November 2006 (MST)
Home of user-generated,
homebrew pages!