Talk:Puppet, Variant (5e Class)

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The Puppet[edit]

the hopeful puppet

Leaders and followers[edit]

Puppets are nothing more than a conduit for power greater than themselves. The 'thing' that guides a puppet is not actually a God or a cleric as they would have much more control over their fate... A puppet is totally guided by its patron, which would normally be some type of elemental, or a being of incredible magical strength that is not a deity.


Creating a Puppet[edit]

The question that would define the life of a puppet would be why did the link be forged between the guide and the puppet, Were you someone who happened to stumble into a different plan and to get out you had to make a deal, or were you a noble knight who was supposed to fight the powerful creature but ended up making a deal? Or perhaps you sought the being out, hoping to trade your servitude in exchange for something else?

What is your relationship with your patron? Do you regret becoming a puppet?

Quick Build

You can make a Puppet quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Constitution. Second, choose the entertainer background.

Class Features

As a Puppet you gain the following class features.

Hit Points

Hit Dice: 1d8 per Puppet level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Puppet level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons, Martial weapons (light and finesse weapons only)
Tools: none
Saving Throws: Dexterity, Constitution
Skills: choose three from all skills

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) martial weapon or (b) two simple weapons
  • (a) padded armor and a simple weapon or (b) leather armor
  • four unbreakable needles and thread magical

Table: The Puppet

Level Proficiency
Bonus
Features
1st +2 Puppet Model, Needle and Thread, Puppet Nature
2nd +2 Control Thread
3rd +2 Extra Attack
4th +2 Ability Score Improvement
5th +3 Puppet Model Feature
6th +3 Manipulator Thread
7th +3 Extra Attack
8th +3 Ability Score Improvement
9th +4 Hunter Needle
10th +4 Puppet Model Feature
11th +4 Advanced Needle and Thread
12th +4 Ability Score Improvement
13th +5 Extra Attack
14th +5 Trickster Thread
15th +5 Puppet Model Feature
16th +5 Ability Score Improvement
17th +6 Extra Attack
18th +6 Soul Thread
19th +6 Ability Score Improvement
20th +6 Puppet Model Feature, Legendary Needle

Puppet Model[edit]

At 1st level you were built for a specific purpose and are forever burdened with the curse that forces you to follow the job that you have been given, the Marionette models are, Weaver, Reaper and Illusionist.

Needle and Thread[edit]

This is the source of all of your abilities, you get four Needles (Damage inflicted by the needles is treated as 1d6 or 1d8 depending on the character's size.) and float behind you attached to strings that protrude from your back, you are still capable of using these as both normal needles to as weapons.

Puppet's Nature[edit]

You are no longer what you once were, you are immune to psychic damage and cannot be charmed, but you are weak to fire damage, you also don't need to eat, drink, sleep or breathe (this is really up to you if you want this but as a puppet).

Control Thread[edit]

At 2nd level your thread allows you to control the next action of a creature you have attacked within 5 feet, this includes causing them to attack their allies, no saving throws can be made to stop this, except dodging the current attack with a reaction or item, as the strings will prevent the creature from moving on its own.

Extra Attack[edit]

At 3rd, 7th, 13th, 17th level you gain an additional action.

Manipulator Thread[edit]

At 6th level your thread allows you to control the mental state of a creature your thread allows you to control the actions of a creature you have attacked within 5 feet, this includes causing them to go insane or be brave, no saving throws can be made to stop this,except dodging the current attack with a reaction or item.

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Hunter Needle[edit]

At 9th level, Your needle tracks down creatures that you are attacking making dodging impossible, In addition to locating enemies at 20 feet.

Advanced Needle and Thread[edit]

At 11th level, your needle and thread can reach up to 30 feet, thus increasing the maximum range of other abilities.

Trickster Thread[edit]

At 14th level, Your thread allows you to draw attention to a location or to lure a creature into a trap, within 30 feet.

Soul Thread[edit]

At 18th level, Your soul replaces the magic thread and adds a 3x damage multiplier to each attack using the soul needle and thread.

Legendary Needle[edit]

At 20th level, your Needle and Thread can reach up to 100 feet, thus increasing the maximum range of other abilities.

Its needle becomes so sharp and malleable that it pierces enemies within 20 feet of each other... any needle deal double damage permanently.

Models[edit]

You were built for a specific reason.

Weaver[edit]

You were built to build more of your kind and over run your enemies.

Basic Puppet[edit]

At 1st level you can take an action to create a basic puppet with this you will cripple yourself losing 1/4 of your total health which will become the basic puppet's health.

The basic puppet has 1/4 of the health used in its creation with 10 AC and having the same abilities and stats as the creator for Str and Dex, you can choose whether they will use a small bow or a short sword as a weapon (or any other small weapon available), you can build and maintain up to four basic puppets per resource purchased.

Armor Silk[edit]

At 5th level, you can add your Dexterity modifier to the AC of any creature or construct within 30 feet.

Puppet Abomination[edit]

At 10th level, you can sacrifice 3 puppets to sew a new large puppet.

The Great Puppet will have twice the total health of the sacrificed puppets, but it only has 20 feet of movement, you can choose whether they used a greatsword or a heavy crossbow, you can build and maintain up to three large puppets.

Enchanted thread[edit]

At 15th level, if an ally is within range of your strings, you can use an action to mark them. While the targets are within 30 feet, the enchanted mark gives you advantage on attack rolls, you can have up to 3 enchanted targets. simultaneously, if the target goes further than the threads, the mark will have to be placed again.

Puppet master[edit]

At 20th level, you can spend all of your turns and sacrifice 3 large puppets to sew the weaver maiden.

The weaver maiden will have double the total health of the sacrificed puppets and deal triple damage with any weapon she wields, in addition to always attacking the same target three times. You may build and maintain a single Weaver Maiden.

Reaper[edit]

You were built to over power your enemies with your needle and pure power

Versatile Soul[edit]

At 1st level, you can heal creatures within 5 feet of you for 1d10 + your Constitution modifier or Drain the target's life if are under the effect of needles and threads for 1d10 + your Constitution modifier (Both are treated as an action)

Angered Spirit[edit]

At 5th level your needle now does double damage.

Lasting Strike[edit]

At 10th level creatures that you have hit with the needle will bleed for 1d6 turns for 1d6 damage per feature.

Enraged Thread[edit]

At 15th level, when attacking a creature within 10 feet, you can curse it as a bonus action, that curse will do double your damage to the creature for three turns.

Soul Harvest[edit]

At 20th level, you heal for 3d6 health from each kill around you and double your movement speed during combat.

Illusionist[edit]

You were built to cause chaos for your enemies by forcing them into surrendering or causing madness to spread like wildfire in them.

Unravel[edit]

At 1st level you can unravel yourself to travel through spaces that are only 1 inch tall.

Thread Bound[edit]

At 5th level you won’t need to make multiple actions to get creatures under the effects of multiple threads

Thread Trap[edit]

At 10th level you gain an aura were if a creature enters 10 feet of you, you can choose to make them have to do a dexterity saving throw or be restrained until they leave the 10 foot radius.

Aura of Thread[edit]

At 15th level you no longer need to strike creatures to get them under the effects of your threads.

Thread House[edit]

At 20th level you can make a 15 foot radius we’re if a creature were to enter you can choose to have them make a dexterity saving throw or be restrained and disarmed until they leave while also increasing your movement by 15 feet.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Puppet class, you must meet these prerequisites: 13 Charisma

Proficiencies. When you multiclass into the Puppet class, you gain the following proficiencies; Slight of Hand and Acrobatics.



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