Talk:Pariah (3.5e Prestige Class)

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Added to DnD Prestige Classes[edit]

This needs to be added to DnD Prestige Classes. Would you like to do this, or have me do it? --Green Dragon 22:47, 12 December 2006 (MST)

Go right ahead, I don't mind one bit. =) Warforged 23:08, 12 December 2006 (MST)
The reason I asked if you would like to add it is because then you can make your "Advertising Statement" for the PrC. However, yours is now added.. Is it okay? --Green Dragon 23:16, 12 December 2006 (MST)
Certainly -- although it would be useful to know how to go about changing it. It's just in the Prestige Classes with Description though, isn't it? Warforged 00:21, 13 December 2006 (MST)
I just added your PrC there... So, all you have to do is click "edit" on the top of the screen and go down untill you find your PrC name. Then, change it at will. --Green Dragon 16:52, 13 December 2006 (MST)
Would the "new" damage for the bloodclaws count as its base damage for a medium creature, or damage regardless of the creature's size? In the first case, one might be able to improve them through the use of things like Expansion and Improved Natural Attack, easily getting 12d6 damage with them by level 7. --Ghostwheel 06:47, 16 July 2009 (MDT)
I'm not exactly sure what the original author's intent was, but that's a good point. If I had to guess, I would say it was for a medium creature, in which case the claw damage seems fairly appropriate (2 claw attacks for 10d6 damage at level 17 (7 base/10 pariah) is comparable, if not inferior, to a rogue's sneak attack at the same level or a wizard's disintegrate). I'll probably add a table based on size, or perhaps a variant rule for blood claw damage since 5d6 is not on a normal natural attack table. What if Improved Natural Attack boosted your Blood Claw damage by a given amount (say, 2d6) regardless of size and then Blood Claw damage went up or down based on your size? - TG Cid 07:36, 16 July 2009 (MDT)
Actually, 5d6 does work--check out the Claws of the Beast power. All you need to do to clear confusion is add "for a medium creature" where it describes claw damage. After that, damage progression by size table takes over. By the way, with double expansion and Improved Natural Attack, this makes the claws deal 12d6 each at highest level, which can be up to 48d6 with rend should both claws hit. If you add Warshaper onto there, each claw deals 16d6, which makes it 64d6 on a double-hit+rend. --Ghostwheel 10:02, 16 July 2009 (MDT)
Good to know that 5d6 works. Unless I'm wrong about the rules for a rend, I thought the claws and rend were the equivalent of three attacks and not four and would do 36d6 (not 48d6) damage. In order to restrict power (having a Medium pariah dealing damage like a Colossal creature is not good for balance), perhaps there should be limitations on what the ability stacks with. Do you agree? - TG Cid 12:13, 16 July 2009 (MDT)
Additionally, the ability to rend requires that both claw attacks hit, which makes it so that you can only deal that much damage as a full-round action. This substantially restricts your other options because if you move any further than five feet you are reduced to only one claw attack. - TG Cid 12:28, 16 July 2009 (MDT)
Ah, right you are on the rend--I'm used to the "usual" rend. Anyway, as for it being only on full attacks... there's always Psionic Lion's Charge. Come to think about it, PsyWar would be a great opener for this class. Expansion, Psionic Lion's Charge, Strength of My Enemy, Prevenom, Vampiric Claw... And no, doing 12-16d6 with each claw doesn't sound overpowered to me at the levels we're talking about, especially when you take into account what casters do at that level. --Ghostwheel 08:38, 17 July 2009 (MDT)
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