Talk:Okeanos (Orion Race)

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You should add a table for actions that take a long time or actions that will be repeated over a long time, because with the extremely long life span, you could do alot of actions that would take years to do. So please add a table onto it. Thank you. --Grim914 03:28, 6 April 2010 (UTC)

Could you explain what you mean by this in more detail, such as give a few examples? I am not sure I know what you mean. Anyways, thanks for your input, this is still in draft stages and it's nice to see another opinion. :)--Vrail 03:45, 6 April 2010 (UTC)
Like since they have such a long life span they could train the local Charon militia to help prepare them for a long awaiting invasion, or another example is, planting a forest, so that you may have a grove in which to practice your skills as a hunter or whatever. --Grim914 03:41, 28 April 2010 (UTC)
That is an interesting idea, however I will probably leave that up to the DM to decide specifics for those types of actions. :)--Vrail 04:03, 28 April 2010 (UTC)

A Last Word on Adjustments[edit]

This is the last race I'm looking at, and it's probably the most balanced of your three, which in turn makes it the weakest. But I've got some notes.

1) Apparently all your races are aloof and/or unfriendly. Yet in the same description, you talk about them being tolerant and accepting. Your adjectives are confusing.

2) +2 Comeliness? The Hell? Check the stat boosts on your race here... Comeliness is not one of the six in D&D.

3) None of the races give much room for maneuverability. I mean, Dwarves can be Clerics and Warriors of various kinds, though they're encouraged to be melee. Elves can do anything based off of Dexterity, though they're encouraged to be casters. Even things like the Aasimars, with bonuses to 2 seperate casting stats, and Tieflings (who can run as Rogues or Wizards) are flexible. But the Okeanos can't do melee well at all and have good casting stats, the Kreinos have no casting advantages and are built for melee + melee + melee squared, and melee. The Charons are the only flexible race, which kind of portrays your campaign as consisting of Gray Elves, Orcs, and Humans. That's very sad.

4) Okeanos apparently train in martial arts, yet their favored class is hunters. Charons have heightened senses, but have -2 Wisdom and a smaller skill bonus than Okeanos... so they're just medium, as usual. And apparently religion is impossible for Charons, but pagean gods exist for the Kreinos. Charons are also neutral evil... or chaotic [anything], which is completely random and poorly explained. And then Kreinos pretend to be an alignment that they're not, to prove their superiority over other races (Why is it that the race with the biggest Charisma penalty is doing this? I don't know.) Common is also the only judgement for intelligence, by some cosmological stereotype, and Kreinos will someday be viewed as stupid because they won't be able to speak common, despite the fact they'll still be speaking the language of Dragons and arcane magic. --For Valor 00:36, 17 May 2010 (UTC)

If this is a "tl;dr" scenario, you need major rennovations. Rework the flavor so it isn't contradictory and nonsensical all over the place, tone down the racial qualities and make the races more flexible (so that villages of Kreinos aren't all Barbarians and Paladins). And then get rid of comeliness...

Thanks for the constructive CRITICISM on ALL of my race decisions. :P Can I give some counter points here?
1) While my adjectives are confusing, they are not paradoxes. They are aloof, which contrary to common belief does not mean unfriendly. They seem withdrawn and relaxed, however are also very patient from the same means. They are can be haughty, however know their flaws and are good people at core. I think this description is fine.
2) Comeliness was originally mentioned in AD&D in the unearthed arcana book as a variant rule. It has also been added to this site and I believe future books. This campaign setting is not complete and I was planning on adding that as a variant rule in the setting. So this stays. :)
3) If your going to bash all of my races, you can do it on the race page of my setting instead of this one. Second, I am adding more races to give more player options. Third, each race is purposefully distinct as each one plays a role in the world. Fourth, if you want some extra customization, there's always my 'humans' (Charons).
4) Again, bring this up on each individual page where I will address you about the 'problems' you so like to find. :) As for the Okeanos, hunters are half martial half divine magic. The Okeanos practice all the arts, martial and magical/divine. So, ya...
Anyways, those are my counters and I believe each is valid. :)--Vrail 01:42, 17 May 2010 (UTC)
1) Yes, aloof means withdrawn. Which means that they don't talk to people. Tolerance vs. Aloofness is my problem... I don't see how a race of people who don't like to put up with others will put up with them. But as you please.
2) Ugh. Fine.
3) Sorry; the ideas came as I was writing here. I don't like to stop my flows of flame, since they're my only source of life force. My problem is that the races are SO distinct that there would be no point in a Charon being a Barbarian in Kreinos lands since every Kreinos will kick his ass. And no Kreinos would ever want to be ANY kind of caster because of their mental and dexterity-based disadvantages, and the fact that none of their abilities remotely help them with casting of any kind. I'm not sure where I made the "Orcs, Gray Elves, and Humans" remark, but it was somewhere on here. You want specialization, but not that level of specialization. It makes for velveeta fantasy.
4) Me ranting. Forget this one. --For Valor 05:12, 18 May 2010 (UTC)
Ok, you got me on #3. I want this level of customization, but hearing your argument at the same time I don't, again I'll think about this. :)--Vrail 05:49, 18 May 2010 (UTC)
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