Talk:Monk's Glaive (5e Equipment)

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Balancing the monk glaive

Adding finesse/versatile does not balance it, and doesn't make sense. Marasmusine (talk) 11:24, 12 April 2015 (MDT)

what makes it unbalanced?

It's a simple one-handed weapon that deals 1d10 damage. Marasmusine (talk) 17:08, 12 April 2015 (MDT)

but almost always at a disadvantage its only if the target is surprised is when it isnt at a disadvantage, also what about the great spear? it does 2d10 and is simple

I guess that's our homebrew Greatspear (5e Equipment). The correct value for the greatspear is 1d10 (someone changed it, I'm putting it back), and it is a two-handed oversized weapon. Marasmusine (talk) 05:13, 13 April 2015 (MDT)
The "disadvantage" is irrelevant, since you don't have to "stab" with disadvantage (you can "slash"). Look at it this way:
  • You start with a simple one-handed weapon that deals 1d6 damage. This is balanced.
  • You've increased the damage to 1d8
  • You've added 1d10 damage (in one situation; otherwise at disadvantage)
  • You've added the flexibility of finesse and two damage types
  • Therefore the weapon is three steps overpowered.
Furthermore the description is almost incomprehensible. How would you end up "less than 5 feet" from an enemy, unless one or both of you were Tiny or smaller? Why is the surprise caveat unique to this weapon? What does "Only monk's may slash one handed stabbing must be done two handed." mean? Marasmusine (talk) 05:13, 13 April 2015 (MDT)

ah i see thats more helpful i can fix this

I think I've sorted it out now, what do you think?

It's still a little indecipherable (what do you mean by "close combat"? what is the "dexterity" property?), I think that monk weapons should be handled by the monk's monk weapon class feature. If we absolutely have to have a simple, one-handed, glaive like weapon with an alternate attack mode, it would simply be:
"1d6 slashing. Special: You can choose to deal piercing damage. If you do so, you have disadvantage on the attack roll."
Marasmusine (talk) 07:06, 13 April 2015 (MDT)

close combat simply means is it currently attacking you with a sword? or perhaps it would be best described as this: you are in close combat if when you try to leave from the enemy they can hit you with an opportunity attack. Nah, so long as it isn't over the top op now, it'd be good to have weapons with choices for attacks

Not sure if you've read the Player's Handbook or not. I've removed the "special", since monks can use Dexterity for monk weapons anyway. I'm adding the versatile property, since that best represents the one handed/two handed use I think you're describing.
I'm removing the sentence about "close combat". You're either within weapon reach or not. If you're not, you can't attack anyway. Marasmusine (talk) 03:48, 16 April 2015 (MDT)
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