Talk:Magical Girl (5e Class)/Archive 1

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Archive This is an archive of past discussions. Its contents should be preserved in their current form. If you wish to start a new discussion or revive an old one, please do so on the current talk page.

Empty Fragging Night...I could trash half the world with this class. The 'Pounder' variant of this class has to be the single burstiest class I have ever seen. Let's see, take a Longbow as your preferred weapon and ignore the 'extra trait' thing, there really isn't anything you can add to a 2-Handed ranged weapon that is worthwhile unless the DM lets you tack on the 'Special' tag. Set your race and attributes to something that gives you 18 dex. Carry LOTS of arrows. You have 40 'Cleanliness', summoning your weapon/armor burns 2 and reaching zero means loss of character, so you effectively have 37 to work with in any given battle (because you reset off the final kill of any battle). Reach level 2, and be a 'Pounder.' The class feature 'Wish Power' lists no limit in how many times you can spend Cleanliness to multi-attack in a single turn. Therefore, per the class as built, you can make a total of 38 attacks in a single turn (1 normal, 37 'bonuses'). At this point, all you have to do is live until its your turn in the initiative order. Tossing some numbers into AnyDice...At level two, against an armor class of 12 (Bandit) you will drop an average of 250.8 damage in a single burst...enough to kill 22 bandits instantly. Against an armor class of 18, you drop enough firepower on an average roll to one-shot a Young Blue Dragon (CR 9). Now, once we bring your class level up to max, even assuming you never enchant your soul weapon...You now drop enough firepower in your opening burst..again, with completely average rolls, to nearly 1-shot an Adult Red Dragon. In short...this class as built is only valid if everyone in the party is playing one, and the DM is willing to throw entire armies at you.--Guildsbounty (talk) 10:37, 28 June 2016 (MDT)

Some other things I spotted:

  • Can have two good saves (Con, Dex)
  • Starting equipment: what is a "light shield"?
  • Soul Gem is a wall of text and needs breaking down into paragraphs.
    • "double damage" - use the correct mechanic of vulnerability
    • Mixes descriptive text ("becomes dirty") with mechanics ("Cleanliness") which is confusing.
    • "start battle" is not defined
    • How do you "use two to summon your weapon and armor", is it an action?
    • "about 1 hour" -> "1 hour"
    • How do you cleanse the gem
    • What happens when you turn into a "hideous beast". Do your statistics change? How long does it last? Do you have no control at all? Is the "in the event that you die" only when you are a beast, or at any time? Can raise dead and similar spells bring you back to life? Why is the DC calculation include three ability score modifiers? I struggle to read through the rest of this body possession mechanic, it's wrong every single step of the way.
  • Reading forwards, I thought I would be able to give some constructive criticism, but I read through Soul Weapon, and it is physically hurting me and making me exhausted, through a combination of bad grammar and bad mechanics.
    • If I'm reading it right:
    • I can take a greatsword and bind it to my soulgem (how long does this take?)
    • Whenever I draw my greatsword, it will be my greatsword.
    • I can give my greatsword the light trait (now I can use it in two-weapon fighting)
    • Now we learn that this is called a "soul weapon".
    • If my attack roll is 1, it is not a fail. I presume this just means it's not an automatic fail (and doesn't become a hit). This is hardly worth putting in, since this is going to be a miss anyway (except for the edge case of your attack bonus is +10 or higher and you are attacking AC 10 targets)
    • I can't draw my greatsword until I'm in combat form.
    • I can bind the weapon to another willing person. How do I do this? Can I repeatedly do this so that everyone in the party has a light greatsword?
  • Combat Form.
    • You don't "enter combat". The closest mechanic would be when you roll for initiative.
    • Is this an action? bonus action? reaction?
    • You don't mean that this adds' 12 + Con, your AC becomes 12 + Con.
    • What does "checks are lowered by 3" mean?
    • The whole thing is really awkward. Why not just let them conjure their weapon and armor when they want.
  • Harvest.
    • What constitutes using magic? Is summoning my soul weapon considered magic? Or just casting spells?
    • What is a grief seed, and are all creatures expected to be carrying them around with them?
    • If it's just spells, what is the point of any of this? This class doesn't have any spells. Marasmusine (talk) 11:32, 28 June 2016 (MDT)
This is a term-paper-level project we're looking at right here. ...Why am I scrolling through the class list, again? :/ Knowlessman (talk) 04:49, 21 March 2017 (UTC)
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