Talk:Kingdoms of Aerosia (3.5e Campaign Setting)

From D&D Wiki

Jump to: navigation, search

Should this game be on the main page?[edit]

I am the original creator of this game page, but am unable to verify. I was wondering if there is some way to put the game on the main page where others may share it with their friends.

As a free resource i would love for people to come here and enjoy the aspects i have laid out for everyone.

It can be linked on the main page if it becomes a Featured Article. It has a long way to go before then.
If I may suggest something, give me a hook. In the lead paragraph, tell me what distinguishes this setting from the hundreds of vanilla campaigns out there. Marasmusine (talk) 07:58, 28 October 2016 (MDT)

Is this more of what you are looking for?; I'm not really sure how to hook it in a way that defines it as its own game.

With the discovery of iron and the end of an age of war, the realm of Aerosia has finally met with an age of peace. Hero's travel the lands in search of ancient treasures left behind in the battles that left the land spoiled with the blood and bones of long thought enemies. Monsters rise into old rotten keeps left behind in the wake of the wars and dungeons are discovered across the yet to be explored outer reaches. At this time Dragons are also now a new nuisance as eight have currently been discovered, looming over the unmarked territories, some even within a days reach of major settlements. Guilds and powerful magics hidden away undiscovered in parts unknown, remnants of soldiers whom deny the call to disarm hold themselves vast against the empires they once fought for. In this realm many things are yet to be discovered, lost and reformed. All that is left is for fate to decide whom finds, gains, and can rediscover them. --Bkal (talk) 13:39, 28 October 2016 (MDT)

Home of user-generated,
homebrew pages!