Talk:Gunslinger (3.5e Class)

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I think this is a cool class, but i dont think the magic is really neccisary, i think it slightly puts it over the edge into the OP area. if you want magic i wouldnt give so many spells so soon into the class, but i think if the hit die was higher then magic wouldnt be needed because the gunslinger seems to be able to imbue bullets with energy when crafting them anyways.

^I think that's putting it lightly. Spells like a wizard, full attack, hide in plain sight, bonus feats, improved evasion, extra attacks earlier (albeit at penalties)... -- Jota 21:19, 16 June 2009 (MDT)
I agree. Not only are the spells per day measured out like those of a sorcerer, but he can cast them at will with no preparation? "Oh my, I'm being attacked by a great wyrm red dragon! I'll just wish my way out of this mess. Oh, whoops, that didn't do it? I'll do it again on my next turn!" Forgive my sarcasm, but even if the XP cost is measured in wish at will is broken. A warlock's invocations don't have that kind of power; that's why they're usable at will. I feel that a class like this should have something like 1st-4th level spells like an assassin, blackguard, etc., with most of the spells concentrating on supporting himself instead of attacking (after all, what good it the gun if you can cast meteor swarm every turn?).
Unearthly Dodge is broken no matter how you look at it; the name might as well be changed to "I Can't Be Touched...By Anything...Ever." When evasion allows you to evade anything that allows a Reflex save and Unearthly Dodge allows you to dodge, well, anything, that's overpowered.
Next is "Hide In Plain Site" (should probably be Sight, and is in fact spelled correctly on the class table but not on the feature description). I'm not criticizing the power here, but rather the lack thereof. The implication of Hide in Plain Sight is that you can hide while being observed, but this one specifically says you cannot do that and is essentially a +6 bonus on Hide checks at level 17. Compared to everything else, that's just weak.
Dead Shot: If the attack is a guaranteed critical, what's the use of increasing your critical threat range by studying the target longer? There is none. Plus, there shouldn't be an automatic critical and a death attack together; it should be one or the other (and I'm heavily leaning towards the death attack option because I disapprove of auto-criticals (at least the death attack offers a save, even if it is high).
Fast Movement: Evasion and Uncanny Dodge I could understand, but why would the Gunslinger move faster than a normal person? He ends up with a +80 bonus to his speed at 20th level, which is in fact 20 feet faster than a monk of the same level.
In summary, the combination of the ability to dodge anything, spellcasting, and an instant kill button all adds up to an overpowered class. -TG Cid 22:15, 26 June 2009 (MDT)
Also, how is a d10 for Hitdie fair? Especially if you're playing with one of those DMs who maxes out all hitdie... They basically become fast, tough, magic, and ranged... Yeah, I see little downside to this class. 86.165.129.75 11:04, 15 October 2010 (MDT)

Rating[edit]

Power - 0/5 I give this class a 0 out of 5 because it is stupidly overpowered (see above). --Jota 21:19, 16 June 2009 (MDT)

+1. Full BAB + Full casting don't go together in one class, in my mind. Ghostwheel 07:33, 10 July 2009 (MDT)

Wording - 4.5/5 I give this class a 4.5 out of 5 because the author's grasp of the English language is obvious in the sentence structure, punctuation, grammar, and diction, although there are a few minor errors and inconsistencies, such as the class being referred to as a 'Gun Alchemist' on at least one occasion. --Jota 22:05, 24 June 2009 (MDT)

Nine times. CTRL+F. Jack of Sticks 22:05, 24 June 2009 (MDT)

Formatting - 3/5 I give this class a 3 out of 5 because although tables are used extensively, most of them have extraneous cells. Also, there are places, such as the spell list, where the inter-wiki linking is done with aplomb, and others, including but not limited to the identification of ability types (Ex, Sp, Su) and the linking of the ability names presented in the class table to the abilities themselves, where such linking is noticeably lacking. --Jota 22:05, 24 June 2009 (MDT)

Flavor - 1/5 I give this class a 1 out of 5 because, first and foremost, it is totally overpowered. This is normally something that would be unrelated, but given that part of flavor is determining whether or not the class fills a given niche, I think that it's all-encompassing abilities are an ill-fit for 3.5e. Furthermore, there is the complete and utter lack of any background information on the class at all. --Jota 22:05, 24 June 2009 (MDT)

Another way: drop spellcasting entirely, get Rogue's BAB progression instead of Fighter's, drop Rogue only skills like OL, SOH and DD, increase Hit Die to 1d8 and youre fine. —The preceding unsigned comment was added by 88.76.52.32 (talkcontribs) . Please sign your posts.

Gold/silver bullets?[edit]

Why is ammunition cast from soft metals more damaging than (what is presumably) iron/steel? --24.68.45.165 03:10, 13 July 2009 (MDT)

It's Dungeons and Dragons. Try not to think about it too much. -- Jota 10:06, 13 July 2009 (MDT)

To be fair, RL bullets are cast from lead, usually coated in copper. Firing something as hard as iron or steel through your barrel would destroy it outright, or at least destroy the threading. Jack of Sticks (talk) 10:25, 4 February 2016 (MST)

Rating[edit]

Power - 4/5 I give this class a 4 out of 5 because it is strong but not as strong as it could be. --—The preceding unsigned comment was added by 99.25.163.139 (talkcontribs) . Please sign your posts.

Wording - 5/5 I give this class a 5 out of 5 because it was word in a coherent way. --—The preceding unsigned comment was added by 99.25.163.139 (talkcontribs) . Please sign your posts.

Formatting - 5/5 I give this class a 5 out of 5 because it was formatted in a my opinion a good way. --JazzMan 21:09, 15 April 2010 (UTC)

Flavor - 3/5 I give this class a 3 out of 5 because it could of used more Zaz! --—The preceding unsigned comment was added by 99.25.163.139 (talkcontribs) . Please sign your posts.

Alternative System for Bullets:

Use materials at will, based on Level.

1st: Lead. No bonusses.

3rd: Iron. +1 Damage.

5th: Steel. +1 AR +1 Damage.

6th: Cold Iron, Alch. Silver: +1 AR, Passes DR/CI, AS

8th: Mithral +2 AR +1 Damage

10th: Adamant: +1 AR +2 Damage. —The preceding unsigned comment was added by 88.76.52.32 (talkcontribs) . Please sign your posts.

I do like the idea of the class, which is why I'm looking at re-building it myself. Jack of Sticks 10:06, 13 July 2009 (MDT)

Whoever edited this page because they were a DM and thought it was OP fuck you cunt. If you want to modify it do it yourself don't change the actual page for it.

Rating[edit]

Power - <<<4.5>>>/5 I give this class a <<<4.5>>> out of 5 because <<<It's just an interesting class, though far over powered. Take away the spell casting>>> --204.210.216.76 19:23, 2 November 2010 (MDT)

Wording - <<<5>>>/5 I give this class a <<<5>>> out of 5 because <<<It was extremly well worded and gave all the relevant info>>> --204.210.216.76 19:23, 2 November 2010 (MDT)

Formatting - <<<Insert Your Rating Here>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --204.210.216.76 19:23, 2 November 2010 (MDT)

Flavor - <<<Insert Your Rating Here>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --204.210.216.76 19:23, 2 November 2010 (MDT)

Modified rounds[edit]

Modified rounds suck because they cost to mutch money, use never reloding guns. you can shoot all day.

Modified rounds[edit]

Modified rounds suck because they cost to mutch money, use never reloding guns. you can shoot all day.

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