Talk:Grimoire Summoner (5e Class)

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Feel free to leave any suggestions here for changes/improvements. I would prefer if people didn't make drastic changes outside of things like spelling/grammar edits to the class without atleast posting here and talking about it. Thanks for looking at the class I made, cheers.

Gift of the Controller[edit]

You are masterful over the commanding of your Guardian beasts, making intricate maneuvers over the battlefield.


Starting at 1st level when you select this archetype, your gain another Guardian Beast.

Prestige Movements

Starting at 5th level when your Grimoire upgrades to a Silver Grimoire, the Guardian Beast each gain 2 maneuvers, one additional each at 7th, 10th, and 15th level and 2 superiority dice You regain all of your expended superiority dice when you finish a short or long rest. They each gain another superiority die at 7th level and one more at 15th level.


Starting at 10th level when your Grimoire upgrades to a Gold Grimoire, You may infuse either or both of your guardian beasts.

  • Blazing Infusion: You can use a bonus action to add extra fire damage on your guardian beasts next successful melee attack. Roll 1d10 and add your Charisma modifier to determine the extra fire damage done.
  • Freezing Infusion: You can use a bonus action to add cold damage equal to your Charisma modifier and slow the move speed of the target of your next successful melee attack by half of their movement speed. This effect lasts until the end of the target’s next turn.
  • Cyclone Infusion: You can use a bonus action and imbue your guardian beast with the fury of the wind, granting an attack bonus equal to the level of the spell slot expended. Your beasts next successful melee attack crits on a 19 or 20 and knocks the target back by 15 feet, strength check vs your spell DC to negate the knock back.
  • Rockwarder Infusion: You can use a bonus action and gain temporary hit points equal to your level plus your Charisma modifier when your guardian hits on their next melee attack.
Greater Infusions

Starting at 15th level when your Grimoire upgrades to a Diamond Grimoire, Infusions also last for twice as long.

  • Searing Blaze (Blazing): The target also gains vulnerability to fire until the end of your next turn. If the target was resistant to fire, instead they lose this resistance. Targets immune to fire are unaffected.
  • Deep Freezing (Freezing): The target must make a constitution saving throw, on a fail, they are frozen in ice (paralyzed) until the end of the target’s next turn.
  • Whirlwind (Cyclone): You gain an extra attack against the same target. This attack benefits from the extra crit range and attack bonus of the cyclone infusion used, and can also knock targets back as per the Cyclone infusion.
  • Stonewarder (Rockward): The target also has disadvantage on their next attack or until the end of the target’s next turn. This attack also raises the guardian beasts AC by 1
This should be on Talk:Grimoire Summoner (5e Class), but you should clarify when infuse a guardian beast, must they both have the same infusion or can they have different infusions? SirSprinkles (talk) 01:58, 21 September 2021 (MDT)

I think they could both have different infusions each.

Alright I gotta ask with the level 1 ability, commander, did you intend it to let you have 2 guardian beats out at once? Or just have 2 of them available? Because honestly, both of those options seem way to strong for a level 1 skill, and if its the former it more or less invalidates the level 17 ability Gemini and the base class restrictions, while the latter would become way less useful past level 4.

I was thinking 2 out at once, Ik it might be a strong ability, so maybe a higher level, like 4 or 5? to work with this, the gemini ability could still work as intended, and split one of your beasts, so you have 3. Or it splits them both into 4, and lowers the Guardians Beast damage die by 4 levels. Or if it should be just having 2 available, maybe you could switch them out at will? so that you are able to use 2 of the beasts passives instead of 1

So 2 out at once is way to strong, I tried to go out of my way when I made the class to make sure that you can only ever have 1 summoned creature out at once, and only once per combat scenario, so I don't think having the archetype have that is balanced at all really. Having 2 available could be something but not at level 1, maybe around level 5 when the Grimoire gets upgraded you gain access to another Guardian Beast could work instead. The reason I say this is that if you have 2 out, or access to 2 at level one the class get overloaded in power imo. With 2 out at once you can essentially double your damage, and double your health making the class to strong. Similar to having 2 of them the swap between combats at low levels you wouldn't really have any downtime like some of the other classes would in combat. I know it's not gonna really happen because this is homebrew but I want to try to keep the class as close to legit DnD class power as I can. Also hope I don't come out as harsh in these statements, it can be hard to convey over text. I do like the infusions though and was tempted before to make an more elemental themed archetype for this class so those fit pretty well imo, however they could probably use a little clarification on how exactly they work, like with is it the Guardian beasts bonus action used for the infusion or the summoners. And also possibly linking to some of the maneuvers, or adding them somehow to the page.

Yea, its totally alright, I dont get any hostility lol. But yea, we could change the first level passive if you would be able to think of something else. Also I was thinking the summoners bonus action to infuse would be the best. Even if we dont want to change it, it could be something like the gemini passive? Like 1/3 of their health and lower their damage by some amount but you get 2 of them

Gonna have to go with the fact having 2 guardian beasts out at once is to OP, but having 2 of them total to use wouldn't be that bad if it was pushed back to level 5 maybe? Switch the level 5 ability for maneuvers with the level 1 ability, could even tie the maneuvers and superiority die to each guardians beast to give a little bit of flexibility. Could do that as one possibility.

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