Talk:Gnorf (3.5e Race)

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LA 0 Races[edit]

This needs to be added to LA 0 Races. Could you do this, or would you prefer that I do this? --Green Dragon 16:31, 25 January 2007 (MST)

I have no clue why it isn't in that list. If you can fix it I'd appreciate it. Also, feel free to fix syntax, grammer, etc. I know what they are, cause I invented them and played one, but it is harder to write it. Aaror 16:51, 25 January 2007 (MST)
How does it look now? BTW, the reason it was not added was because this does not use DPLC's (like DnD Classes) so the author actually needs to add them in by hand... --Green Dragon 17:01, 25 January 2007 (MST)

Favored Class[edit]

What is the Gnorf's favored class? --Green Dragon 16:58, 25 January 2007 (MST)

Favored class is more the result of elimination than deduction (the race was created in 2nd ed, so I am still feeling out the conversion to 3rd). They are not a spellcaster race, so Wizard, Sorc, Cleric, Druid, and Bard are out. They are not woods wise, so not Ranger, and they are not holy enough to seek paladinhood. So that leaves Barbarian and Fighter. Barbarian fits the race concept better (not really raised civilized) but they have a lot of woods skills, so I kinda fell back on Fighter. Ultimatly I don't think it hurts anything if I allow the player to choose either of the two. Aaror 10:58, 26 January 2007 (MST)|
What about monk or rogue? As a last resort, you could use one of the many base classes from splatbooks. —Sledged 11:09, 26 January 2007 (MST)
Which one, Monk, Rouge, Fighter, or Barbarian? --Green Dragon 15:57, 27 January 2007 (MST)
I still think the players choice of Fighter or Barbarian is the best way to go. As for Monk and Rogue, I can't see giving a race which tends chaotic in half of the instances a lawful only favored class, and I don't want to give a race that gets a penalty to Dex and Int Rogue as a favored class.Aaror 03:54, 28 January 2007 (MST)
Changed LA 0 Races so it included the Gnorf's favored classes. Thanks for telling me. --Green Dragon 13:06, 28 January 2007 (MST)

Vital Statistics[edit]

Added tables for age, height, and weight. You just need to fill them in. —Sledged 18:38, 25 January 2007 (MST)

Did you mean for the max age to be a fixed amount instead of a die roll? (see SRD vital statistics.) Also, I'm not sure if you're aware, but the weight modifier is multiplied by the height die rolls, and what you have seems quite high. (again see vital stats for examples). —Sledged 12:08, 26 January 2007 (MST)
Sledged, I couldn't find a comparison table for Dwarves and Gnomes, I have not seen this table since 2nd ed. I would not be offended if you want to just fix it. Gnorfs are right at the midpoint between Dwarves and Gnomes.Aaror 03:51, 28 January 2007 (MST)
Ok, I've changed the gnorf stats to roughly the midpoints of both races. The vital stats for d20 dwarves and gnomes are as follows:
Table: Random Starting Ages
Race Adulthood Simple Moderate Complex
Dwarf 40 years +3d6 +5d6 +7d6
Gnome 40 years +4d6 +6d6 +9d6
Table: Aging Effects
Race Middle Age Old Venerable Maximum Age
Dwarf 125 years 188 years 250 years +2d% years
Gnome 100 years 150 years 200 years +3d% years
Table: Random Height and Weight
Race Base Height Height Modifier Base Weight Weight Modifier
Dwarf, male 3´ 9˝ +2d4 130 lb. × (2d6) lb.
Dwarf, female 3´ 7˝ +2d4 100 lb. × (2d6) lb.
Gnome, male 3´ 0˝ +2d4 40 lb. × 1 lb.
Gnome, female 2´ 10˝ +2d4 35 lb. × 1 lb.
For future reference, they can all be found on page 109 of the v3.5 PHB, page 93 of the v3.0 PHB, and in the SRD by following this link. Why the designers didn't include this information in the corresponding race descriptions, I'll never know. —Sledged 10:00, 28 January 2007 (MST)
Good thing they can be moved around on a wiki! —Sledged (talk) 15:36, 30 August 2007 (MDT)


I changed the type to include the subtypes (Gnorfs are recognized as having dwarven and gnomish blood for items, spells, etc. that affect those races), however, I was not able to add this race to the humanoid (dwarf) and humanoid (gnome) lists. Could someone give me a clue? Thanks.--Aaror 09:54, 6 February 2007 (MST)

The problem stems from the fact that currently the SRD has better categories than the D&D. So, you might just want to make it part of Category:Humanoid Type until someone goes around and brings D&D up to the SRD's category level. --Green Dragon 19:38, 7 February 2007 (MST)

Racial Traits[edit]

  • Gnorfs just add every benifit in full from both gnomes and dwarfs together?
  • gnorfs have the the racial capacity to just walk through Stone? albeit at base speed of 5ft but that is ridiculous
  • and increased unarmed damage? maybe if its non-lethal it would balance
  • Gnorfs should have half the benefits and disadvantages of both races (+2constitution, -1 intelligence and -1 charisma)
  • and have a limited ability to move through stone maybe 20 ft maybe twice a day?
  • OR level adjustment of like 3
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