Talk:Drunken Brawler (5e Class)

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So reading this class i see that the spell Warming Ale is learned at 3rd level but cannot be used until the 4th. Me and a friend decided to allow the character to learn and use the spell at the 3rd level but wanted to know if this was indeed a typo or if it was done purposefully.

If Purposefully is there a reason for it??

Range on Toss feature? Marasmusine (talk) 06:16, 14 August 2015 (MDT)

I would also like to point out that this brawler does more damage unarmed than a Monk does. Doesn't seem quite right


How is this class in any way balanced? It's basically the Monk class with a bigger hit die, bigger damage die for unarmed attacks, more skills, and it only needs to focus on two ability scores (Constitution and Strength or Dexterity) rather than three (Constitution, Wisdom, and either Strength or Dexterity). And a bunch of the class abilities are enhanced versions of the monk's, too. Transfusion Strike is literally just Quivering Palm without the need for a specific subclass. Overall, not a very well-balanced modification. I understand the monk is a little underwhelming, but this is overcompensation to an unfair degree. Busterwilde3 (talk) 05:35, 03 September 2015 (EST)


I very much agree but what is the point of having this class if it is just like the monk class i say delete it and tell people to have a monk who's character feature or flaw is that they are always drunk and it helps them fight better.

I like the idea of this class. Why not just nerf the numbers on the abilities a little. For example, make the unarmed damage equal to the monks damage. One big difference between this class and the Monk class is that the monk class has weapons most of the time. perhaps the extra damage on the unarmed strikes was to supplement this difference. Also, I purpose a range of 20/60 for thrown weapons. —The preceding unsigned comment was added by RudiMental1 (talkcontribs) 11:20, 17 November 2015 (MST). Please sign your posts.

The drunken brawler is proficient with improvised weapons though, which effectively means everything. Perhaps I'm misunderstanding what advantage monk weapons have, could you clarify? Also, please sign your posts with ~~~~ (your manual signing was valiant, but incorrect :P). —Proton[talk] 13:50, 17 November 2015 (MST)

While I see this class more of a Tank for a Monk (based on the health points and resistance to certain damage, once you hit that level). I do see it as a weaker class because there is no increase in hit damage throughout leveling like the Monk class offers. With the Monk class, the unarmed strike increase is die size based on your Monk level. This class does not offer that, which means the user will only be using a d4 throughout gameplay, which will make them really weak at higher levels. I would suggest following the same rules as the Monk for this, otherwise it will be a unbalanced character at higher levels.

As for the Transfusion Strike, I think it's a good thing to add for the general class because every type of Drunken Brawler should have the ability to do so, not just one specific subclass.

Rocco33 (talk) 14:00, 15 January 2016 (PST)

The damage does increase. Marasmusine (talk) 16:03, 1 June 2017 (UTC)

I have been using the Drunken Brawler in my normal playthrough right now. The class seems to provide a high risk high reward playstyle. The strength of the class is dependent on how creative the player is, the environment, and DM. Out of 4 current sessions, 2 are of me struggeling to help at all/barely staying alive; and 2 are of complete domination of the encounters. The two session where I was basically dead the entire game happened when I had nothing to work with in the enviroment (simple caves, fields, & etc.). The two sessions where I was in control of the battle field only happened in enviroments filled with items to work with (I'm sure the DM just wanted to see what I could do with the class). Something else to consider is the effect of being drunk. While i'm not entirely clear on what being drunk does to the character, it doesn't seem like the class structure helps counter the negative side-effects of being drunk. So, the more "powerful" they can get is immediatly shot down by what the alcohol does. If this still isn't balanced, the DM could think of negative effects for the drunken brawlers actions. For example I made an alcohol fire to clear a room and by the end of the encounter I was trapped in the basement with a monster waiting for the fire to end.

 -Littlepchan

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