Talk:Bladedancer (5e Class)

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Is the author currently working on this or would i be able to modify it for use?

fixing page[edit]

I like this idea however there was one thing I saw that might need a buff, for the performance points I noticed that it takes a bonus action, the problem with this is that it will just make it a weaker version of a rouge's cunning action, I removed it for now but if you guys disagree you can change it back. I think by removing it as a bonus action it will be just as good as the rouge's cunning action since it is limited. --nothing0emty (talk) 17:08, 6 Feb 2023 (HST)

Hey, I've been watching this class for a while now as I've used it a couple times (did some freehand re-balancing, specifically with motion blur). I just recently noticed, among all the other things, that the furious strike dance starts scaling before it's obtainable which seemed odd.

--1 Kai 1 (talk) 15:17, 10 August 2020 (EST)

Well, when I first saw the class, I will note that it looked like the designer had gotten overexcited with all of the new ideas and put in all of them, but you can only put in so much before it's overpowered. And yes, I did fix the redundancy with the crit range.

--Dungeon 42 (talk) 14:10, 20 June 2019 (EST)


I have been watching this page for a while (maybe a month) and have never seen any edits, so I would say feel free, but I am not the original author. I was considering making some edits myself, but if you have more experience making classes, I am new to D&D.

The things I was going to change were: Wherever the word "feat" was used I was going to update it to make it more accurate because some are fighting styles and some are other things. There is a redundant ability that increases your crit range to 19-20 in both the class and the subclass, at different levels. That needs to change, I don't know what to though. Maybe I was going to ask some more experienced friends for recommendations on another subclass or two to make the class more variable. The class as a whole is probably too OP, so there needs to be some changes there, but it hurts to make them and I'm not sure what's balanced. I might have asked reddit's DnDHomebrew community for advice.

--Charchomp (talk) 21:08, 2 May 2018 (MDT)


I have made ridiculous amounts of editing in recent months on this page, and while I am not the original creator, I consider myself responsible for making it balanced. I have removed redundancies and added more subclasses, and would like to unofficially consider myself the main developer of this class. I would appreciate more subclass ideas, though.

--Dungeon 42 (talk) 21:33, 2 December 2018 (EST)

Design issues[edit]

  • Has two "common" saves
  • Weapon proficiencies are "finesse" and "martial". If you simply make this "simple and martial", this would also include all finesse weapons
  • Since proficiency bonus is fixed at each level, why do performance points say "X + prof"? Simply state what the total is (or even better, remove the "+prof" entirely to keep it in line with core class point progression)
  • Bladed flurry becomes somewhat overpowered when combined with class features from other classes
  • The Long Arm says you gain a proficiency (giving some martial weapons as examples), but you already have proficiency with all martial weapons. What does "You must have the strength to wield the weapon. " mean? Weapons do not have a strength prerequisite. Weapons with the versatile property do not also have the two-handed property, so the versatile caveat doesn't apply.
  • Improv: 5e doesn't have a system of "offhand weapon". You're either fighting with two weapons or not.
  • That's for starters. Marasmusine (talk) 03:27, 29 May 2019 (MDT)

Thank you for these points. After some reviewing and speculation, I have made edits:

  • Has two "common" saves Good point. I went ahead and changed it from Wisdom to Charisma, so I guess that makes these guys a little bard-like.
  • Weapon proficiencies are "finesse" and "martial". If you simply make this "simple and martial", this would also include all finesse weapons Again, I see your point here. Although "simple and martial" doesn't really make sense either. Bladedancers specifically train with bladed weapons; it's in their name. So I decided to change it to certain weapons, as well as the full array of simple ranged weapons (because while it's not a bladedancer's specialty, all martial classes should be at least somewhat competent in ranged combat).
  • Since proficiency bonus is fixed at each level, why do performance points say "X + prof"? Simply state what the total is (or even better, remove the "+prof" entirely to keep it in line with core class point progression) Proficiency bonus changes with total character level, not class level, so it would be affected by multiclassing. However, after reading your comment, I thought about it and realized it wasn't the best idea to do that, so I changed it to be equal to class level, just like ki and sorcery points.
  • Bladed flurry becomes somewhat overpowered when combined with class features from other classes No matter what you do, multiclassing is highly abusable. For example, an assassin rogue/shadow monk could easily cast blindness on their opponent, then use the extra attack feature to get multiple chances at hitting them with advantage (which, as you may remember, provokes sneak attack damage), something which is far more powerful than a single extra attack. Although I do think that fighting style should have a level prerequisite at the very least.
  • The Long Arm says you gain a proficiency (giving some martial weapons as examples), but you already have proficiency with all martial weapons. What does "You must have the strength to wield the weapon. " mean? Weapons do not have a strength prerequisite. Weapons with the versatile property do not also have the two-handed property, so the versatile caveat doesn't apply. Okay, when I first found this class, this fighting style was a mess, and I didn't look over it enough to realize that it needed changing. However, in response to these bullet points, I turned it into something far more understandable.
  • Improv: 5e doesn't have a system of "offhand weapon". You're either fighting with two weapons or not I am aware of this, but I wasn't thinking about it when I first saw this fighting style. I have changed it to be similar to the crossbow mastery feat.
  • Thank you for the feedback. Now, you said "that's for starters". What else do you feel needs to be worked on? I would love to hear your feedback! And before you say "step of the stars", I am well aware of that, which is why I marked it as "needs rebalancing". Dungeon 42 (talk) 14:23, 28 July 2019 (EDT)
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