Talk:Bladebow (3.5e Equipment)

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Abandoned Template[edit]

This page was created yesterday... how is it abandoned? Anyways, I deleted the template, please tell me if I understood the template wrong and it should be re added.--Vrail 17:01, 18 May 2010 (UTC)

Well I had to put something there, and since 90+% of IPs don't ever come back I figured abandoned was the correct thing. Even if it's not, there needs to be something there, because this equipment is missing critical rules. I chose abandoned under the "has enough of a framework started to be able to complete the page but is abandoned of content which falls under one of the other reviewing templates" clause. JazzMan 17:33, 18 May 2010 (UTC)
Makes sense, but I would have put the stub template on instead as it is incomplete, but 50/50 of being abandoned. Anyways, it sounds really cool and I think I may adopt it in a week or two when I'm sure it's abandoned and I have more time.--Vrail 20:40, 18 May 2010 (UTC)
Meh, I was 50/50 too. The thing that put me over the edge was that an IP created it, otherwise I probably would have gone with needsbalance. Anyways, at least now there's something there so hopefully it won't get forgotten about. No biggie. JazzMan 22:46, 18 May 2010 (UTC)


Might as well start the discussion...

  • Is the given damage for the bow or the blade?
  • Is the crit range for the bow or the blade?
  • Who else thinks 17-20 x3 is crazy overpowered?
  • Am I the only one who thinks what type of weapon (one/two handed-melee/ranged-simple/martial/exotic) should be in the stats? Or at least the body? I hate checking the breadcrumbs to learn facts about the weapon, in my opinion they should exist only for navigation.
  • Can the ranged component deal slashing damage, or is S/P just for the blades?
  • Is it also available in composite form, so we can add our strength damage to it, or do the blades prohibit that form factor?

--Badger 01:10, 19 May 2010 (UTC)

Well, just to respond to the 17-20 x3 thing... I would be fine with it if it was plausible or their was an explanation as to why. For instance, the heavy pick has a x4 crit because it is very heavy and has a very small point of impact. It is also relatively balanced because of its cost. Look at the rapier for example, it has a crit range of 18-20, however it is much more expensive for a weapon of its class and damage than normal. In the same way this weapon is very expensive.--Vrail 03:32, 19 May 2010 (UTC)
While it's true that this costs about 10x what other weapons cost, at level 4 and beyond that hardly matters. If you got improved critical (bladebow) you'd be doing 13-20 x3. Plus, if you look into that optimization where you increase the crit range (I forget where it's all written out) a rapier can do 9-20 x2 That means this bad boy would likely be critting on just about anything (and doing triple damage, not double). Also, let's not forget that Improved Crit is for a single weapon, so it can be used for both melee and ranged. So yes, while an average player would use this within the scope of the rules and be fine, a munchkin would have a field day with this. --Badger 04:47, 19 May 2010 (UTC)
...a munchkin would have a field day with this. Lol, nice way of putting it, and I can't argue with your logic. :)--Vrail 05:57, 19 May 2010 (UTC)
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