Talk:Black Knight (3.5e Class)

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Joke Addon[edit]

"Can fight with chopped off arms and legs without penalty"--Gruegirl 12:47, 22 December 2007 (MST)

You can call that class ability "Just A Flesh Wound". -- Eiji 06:22, 23 December 2007 (MST)
Lol. --Green Dragon 13:32, 24 December 2007 (MST)

add diehard as a bonus feat :P --Name Violation 23:06, 24 September 2009 (MDT)


This class looks pretty well balanced, but I think the level 1 bonus feat needs cutting- as it stands, level 1 in this class is out-and-out better than Fighter 1, because of the wider feat choice and the Negative Strike ability. Other than that it looks pretty good, although the Black Knight's Code looks pretty lawful to me (honour is usually a Lawful attribute). MorkaisChosen 08:18, 4 January 2008 (MST)

I would make all the negative energy attacks be one ability with similar formatting to the Paladin's Smite Evil. Also, the cap on undead HD is kinda screwy. I would make it to character level without the 30 HD base. As it stands, the character starts out with thirty zombies that win the game for him. However, he is unable to maintain a level-appropriate mount at high levels. Also, a medium undead may be more powerful than a large undead or even a colossal undead under the 3.5 template rules. For example, you might have a Leonal zombie and an ogre zombie. The leonal is clearly more powerful, with more hit dice, a higher strength, and pounce, improved grab, and rake, bnut costs less to create and fewer fresh castings to maintain. I would recommend that the number of stones required scale by CR or HD of the undead. I would also prefer a pool for a single undead creature with CR as a cohort and a second pool for the legions of zombies and skeletons that the knight should be leading that appears around 5th level and has a very high total HD and low individual HD.
This is a class that definitely has a spot in the game, but it needs some balance work and some adjustment to match the expected flavor. --Zeruslord 17:13, 21 November 2008 (MST)
Like Zerus said: you need some kind of a limit to the number of times you can use that negative strike ability, even if it is per encounter or with another refreshing system. You need as well a more sane, balanced way to raise undead based on CR (or HD, but I prefer CR in general, as it is more coherent). Also, I don't see why negative energy damage would be reduced by damage reduction? You might want to drop the high Reflex save, as well: it doesn't quite fit the class, I believe, and it just bumps it up a bit. Classes need weaknesses (read limitations) of a sort.
Moreover, a dead level as soon as level 2 is simply bad in terms of character class design. You can add a little something not too powerful like a bonus to saves on fear or something akin to diehard, like someone suggested, to make it over. Okay, yeah, maybe delay that Diehard a bit, haha! But I still mean it when I say you still need to work on the formatting! -HarrowedMind (talk) 15:31, 9 December 2012 (MST)


Power - 3.5/5 I give this class a 3.5/5 because with the damage being d4's, and my changing it to just affecting good people, now it is not too over powered, noice job mate! --Zombiecow 02:50, 20 February 2008 (MST)

Wording - 2/5 I give this class a 2/5 because Dude, your grammar sucks, lol. --Zombiecow 02:50, 20 February 2008 (MST)

Flavor - 4/5 I give this class a 4/5 because Its a good idea, nothing so cool as a decent bad guy class. --Zombiecow 02:50, 20 February 2008 (MST)


Formatting - 4/5: I give this a 3/5 on formatting because it has no links, and does not use wiki-numbers. --Green Dragon 21:49, 21 February 2008 (MST)

Re-rating suggested upon class expansion.--Amber 00:51, 16 April 2008 (MDT)


Power - 1/5 I give this class a 1 out of 5 because because this has to be one of the weakest classes I've ever seen. It's better than monk and warrior(the NPC class). When the suggestion was made to remove the bonus feat at first level, it was forgotten that fighters are the uttermost reaches of crap. They are almost the kings of suck. That honor is reserved for Monks. Any monsters this class fought above CR8 would pound it to dust and just laugh at the undead thrown at it. I would suggest returning that feat the it had at first level, increasing it's aura's profane boost to +1 every three levels, and making that puny 1d4 damage instead equal to class level.--Andreichekov 10:43, 13 December 2011 (MST)

Wording - 4/5 I give this class a 4 out of 5 because Although the grammar is a bit bad, I understood all the abilities clearly. --Andreichekov 10:43, 13 December 2011 (MST)

Formatting - 2/5 I give this class a 2 out of 5 because no wiki links. --Andreichekov 10:43, 13 December 2011 (MST)

Flavor - 3/5 I give this class a 3 out of 5 because a Black Knight is cool. The abilities are cool, just too weak. Also, there isn't enough monty python, and there is nothing to specify that this isn't the monty python black knight in the little blurb box on the search page. --Andreichekov 10:43, 13 December 2011 (MST)



Power - <<<4>>>/5 I give this class a <<<4>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --~~~~

Wording - <<<3>>>/5 I give this class a <<<3>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --~~~~

Formatting - <<<Insert Your Rating Here>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --~~~~

Flavor - <<<5>>>/5 I give this class a <<<5>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --~~~~

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