Tako (5e Creature)
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Medium aberration, lawful neutral
Amphibious Tako can breathe air and water.
Strong Arms Tako can wield a weapon in each hand as long as those weapons do not have the Heavy or Two Handed property
Trident: Melee Weapon Attack: +7 to hit, reach 5 ft. , one target, Hit: 6 (1d8 + 2) Slashing damage.
Beak: Melee Weapon Attack: +7 to hit, reach 5 ft. , one target, Hit: 4 (1d4 + 2) Piercing damage.
Trident: Melee Weapon Attack: +7 to hit, reach 5 ft. , one target, Hit: 5 (1d8 + 2) Piercing damage.
Multiattack The Tako makes an attack with each of its tridents and one beak attack
Constriction If the Tako successfully hits with its beak attack it wraps one tentacle around its target and squeezes them tightly for a moment. The target takes (6) 2d6 bludgeoning damage but can make a DC 14 dexterity save for half.
The tako are a race of intelligent octopi who can move onto land and use weapons and other tools. Tako have no bones; their plump bodies are protected by tough mantles of leathery skin. They have eight supple tentacles, similar to those of octopi, lined with circular muscles that act as suction cups. They have a single golden eye centered in their heads, and sharp, protruding jaws that resemble the bill of a parrot. Although tako can change color with ease, a mature male's normal color is light green, while a mature female's is orange-red. Young tako appear in a variety of colors, including black, brown, white, blue, and golden. Tako have their own language based on tentacle movements and skin-color changes. Though normally docile, tako attack any creature who invades their territory. In addition, they have a strong sense of honor, and will avenge attacks and ally with members of other races who assist them. They are crafty opponents. Tako can change their color and pattern to match any natural terrain. This camouflage makes them exceptionally stealthy. Most tako war parties are exclusively male.