Tako (5e Creature)
Tako[edit]
Medium monstrosity, lawful neutral Armor Class 14 (natural armor)
Skills Stealth +4 Amphibious. The tako can breathe air and water. Chameleon Skin. The tako has advantage on Dexterity (Stealth) checks made to hide. ACTIONSMultiattack. The tako makes two attacks: one with its beak and one with its spear or tentacles. Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Spear. Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) bludgeoning damage, and the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, and the tako can't use its tentacles on another target.
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Hailing from the shores of Kara-Tur, the tako are a race of intelligent octopi who can move upon land and use weapons and other tools. Unlike their aqueous cousins however, the tako only have one golden eye centered in their head, though they still have a sharp beak resembling the bill of a parrot. They are known for being very territorial and for wielding a great variety of weapons simultaneously. Though normally docile, tako attack any creature who invades their territory. In addition, they have a strong sense of honor, and will avenge attacks and ally with members of other races who assist them. |
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