T-51b Power Armor (Fallout Supplement)

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PL 7 U.S.A. T51d Powered Tactical Armor (Powered)

Equipment Bonus 12 Nonprof. Bonus 2
Maximum Dex Bonus 0 Speed (30 ft.) 25 ft.
Armor Penalty -7 Arcane Spell Failure 60%
Purchase DC 45 TU/450 Caps Restriction Rare, East Coast/West Coast
Weight 50 lbs.

Description[edit]

T-51b power armor was most successfully combat-tested suit of West-Tek power armor. The T-51b power armor was used to re-claim Anchorage during the Sino-American war.

d20 Modern Rules[edit]

Wearers gain a +4 bonus to strength at the cost of a -1 penalty to dexterity. Wearers also gain a +3 bonus to fortitude saves made to resist radiation. Power armor negates falling damage

T-51b power armor comes equipped with a helmet-mounted headlamp that illuminates as a flashlight.

Some weapons deal additional damage to power armor wearers, as detailed in the weapon description.

Armor Mods/Variants[edit]

Rad Scrubbers
Sensor Array
VATS Matrix Overlay
Internal Database
Recon Sensors
Targeting HUD
Bright Headlamp

Core Assembly
Blood Cleanser
Emergency Protocols
Motion-Assist Servos
Kinetic Dynamo
Medic Pump
Reactive Plates
Stealth Unit
Tesla Coils
Jet Pack

Rusty Knuckles
Hydraulic Bracers
Optimized Bracers
Tesla Bracers

Calibrated Shocks
Optimized Servos
Overdrive Servos
Kinetic Servos
Explosive Vent

Lead Plating
Photovoltaic Coating
Winterized Coating
Prism Shielding
Explosive Shielding
Thermal Coating

Craft/Repair[edit]
  • Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) T-51b power armor can be crafted at an Armor Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
  • Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) T-51b power armor can be repaired with mechanical parts with a Repair check. Alternatively, suit of T-45d power armor can be used in place of parts (a Repair check is still required). This armor is affected by the Jury Rigging feat, and can use other powered armors for parts if the feat is possessed.



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