Sylvari (5e Race)

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Sylvari

Physical Description

The sylvari are omnivorous humanoid plants. Some sylvari closely resemble humans but with a fey cast to their features such as tilted eyes and pointed ear tips; most display plantlike features such as hard wood for bone structure, have foliage and petals for hair, and bark acting as flesh. They glow feintly during the night. Golden sap moves through their veins instead of blood and pollen falls off of them as they move. They are much more slender than the average human and about a head shorter. While sylvari can seemingly absorb sunlight and become rejuvenated, they still must eat and drink to survive.

450px-Sylvari_figged_render.jpg
Game anatomy art

History

The origin of the sylvari is still unclear. What is known is that the Pale Tree was born of a fist-sized seed from a cave which Ronan, a human soldier, found. This cave was said to have been guarded by monstrous plant-creatures, though any details on them or the location of the tree is unknown, even to modern sylvari who have been looking for this cave since their race's birth from the Pale Tree.

Society

Sylvari are usually honest, direct and focused, taking most things at face value. With the dream ensuring there is so much in common with the other sylvari, experience is cherished for creating uniqueness between them. They are eager to learn, experience and understand. Despite the kick start of knowledge from the dream they still seem naive as there are some matters which seem beyond their comprehension. Emotions and tact, in particular, are difficult for them to grasp, so often a sylvari will state out loud something which would normally be politely avoided by other races. Death too is not fully understood but viewed as something to be embraced and, as with many things in a sylvari's life, is viewed with a great degree of curiosity. These views serve to form an acceptance of and fascination with death that other races may find disturbing.

As they are all born from the Pale Tree they could be considered all of the same family; however, their family bond is not as strong as most families, with many sylvari considering others more like distant relatives with few exceptions, such as twins born from the same pod or those who shared dreams, though the latter may also result in lovers. Romance is practiced among the sylvari, disregarding gender between those involved. To a sylvari, love is spiritual and eternal, regardless of physical form and contact, and sexuality is simply a natural part of life. So long as it is entered into with good will and joy, the gender doesn't make a difference. Sylvari can reproduce with other humanoid races as well.

Sylvari Names

Male: Abhean, Cadeyrn, Dagonet, Diarmad, Itheann, Lachaidh, Kahedins, Malomedies, Melydiod, Pellan, Trahearne

Female: Aife, Alainn, Amaryl, Benerla, Brigh, Brigit, Caithe, Cinea, Faolain, Geileis, Killeen, Meme, Morwyn, Muireall, Niamh, Noxia, Padra, Rhyn, Saeraquel, Vanus, Vella, Wisteri

Sylvari Traits

Botanical humanoids with a sense of wonder and curiosity about the world.
Ability Score Increase. Your Wisdom score increase by 2.
Age. Sylvari are mature at birth but are estimated to live as long as elves.
Alignment. Sylvari can be of any alignment.
Size. Sylvari are Medium sized creatures.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Flammable. You have disadvantage on saving throws against fire damage.
Plant Anatomy. Not having a typical anatomy, you have resistance against poison damage.
Plant Based. You are a human-like rendition born of nature. Your creature type is humanoid and plant.
Languages. You can speak, read, and write Common, Elven, and Sylvan.
Subrace. Sylvari are born in cycles and the time of day they are born in affects their personality greatly, the cycles are of Noon, Dusk, Dawn, and Night.

Noonborn

The Cycle of Noon refers to those born between 6 a.m. and noon. Those born at this time are heartier than most other Sylvari. They prefer to experience things firsthand and explore.

Ability Score Increase. Your Constitution score increases by 1.
Undeterred. You have advantage on saving throws against being frightened.
Hale and Hearty. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.

Duskborn

The Cycle of Dusk refers to those born between noon and 6 p.m. They are usually intelligent and philosophical, and enjoy studies and puzzles over physical pursuits.

Ability Score Increase. Your Intelligence score increases by 1.
Scholar of the Pale tree. You have a tendency towards playing with small tricks and amusing gags. You know the prestidigitation and minor illusion cantrips.
Keen mind. You are proficient in the History skill.

Dawnborn

The Cycle of Dawn refers to those born between midnight and 6 a.m. These sylvari are typically diplomatic and friendly, and are naturals when it comes to planning and conversing with others.

Ability Score Increase. Your Charisma score increases by 1.
Linguistic Caster. You know and can cast the comprehend languages spell without verbal or material components. You can cast this spell via this trait a number of times equal to your proficiency bonus, regaining all use once you finish a long rest.
Crowd-Pleaser. You are proficient in two Charisma skills of your choice.

Nightborn

The Cycle of Night refers to those born between 6 p.m. and midnight. These sylvari are inclined to be secretive and self-contained, preferring to travel alone.

Ability Score Increase. Your Dexterity score increases by 1.
Hidden in Plain Sight. You have the properties that allow you to remain hidden better than others. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Untrusting. You are proficient in the Insight skill. Additionally, you also have advantage on saving throws against being charmed.

Random Height and Weight

Table: Sylvari Random Height and Weight
base height height modifier base weight weight modifier
6'0" +1d10 110 lb. ×(2d8)

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