Sylorin (5e Race)
From D&D Wiki
Sylorin are benevolent beasts that prowl about the areas of safaris and plains.
Sylorin resemble beasts with bodies of plated armor, concealing their soft underbelly. Their heads have large ears and three eyes set in between. People have said their face resembles a canine or feline in instances, and they have sharp teeth. Their soft underbelly is translucent, allowing one to see their muscular system and innards within. They have powerful plated limbs and a thick tail for balance when they stand bipedally.
Sylorin believe themselves to be descendants of large scaly beasts that have gone extinct. These creatures are analyzed to be shrunk down as a result of the evolutionary process as a result of becoming herbivores. They originally dwelt in jungles and forests, but competition pushed them to areas like savannahs and drier plains. Some have remarked their bodies resemble that of pangolins due to their plates. However, their other traits refute this theory. Their third eye is often thought to be some kind of sign of enlightenment, and tribes have worshiped them as sacred animals before.
These creatures live in small families and are otherwise rather solitary. They stopped erecting villages due to better survival spreading out, rather than bunching together. Sylorin are usually always on the move within an area, and they are very hard working. They are extremely self-sufficient within their familial groups, able to make things like pottery and weave flax to trade. Their third eye is believed to give them the prescience of survival, along with a wisdom unique among beasts.
These creatures take simple names from the dialects of those who they have observed living in the plains.
Male: Seth, Salaah, Salix, Salvador, Salas, Sandor, Salah, Scion, Saxxon, Salvo
Female: Savannah, Josa, Suli, Elaan, Heare, Flor, Lahai, Cio
Plated, three-eyed beasts
Ability Score Increase. Your Constitution score increases by 2, and you Wisdom score increases by 1.
Age. These hardy creatures can live to about 150.
Alignment. Sylorin tend to be very tame and neutral.
Size. They are rather tall on two legs, not including the tail. Your size is Medium.
Speed. Your base walking speed is 25 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Carapace Plates. Your body is covered in tough plates. While unarmored, your Armor Class is equal to 12 + your Dexterity modifier. You may use a shield and still gain this benefit.
Third Eye. Your third eye is not solely for seeing, but also for providing brief glimpses into the future. You are proficient in the Perception skill. Additionally, you may use a bonus action to glimpse into the immediate future, looking ahead a few seconds for danger. You have advantage on the next saving throw you make. You must finish a short or long rest to use this trait again.
Arid Dweller. In the areas where dry is the norm, you get used to less food and water. You require half as much food and water per day as a normal creature your size.
Surefooted. Sylorin are a bit slow, that is true. But they have good footing. You have advantage in saving throws against being knocked prone. Additionally, you are immune to effects that would alter your speed. Spells like haste or slow no longer change your movement speed. But you will still gain the other benefits or detriments of the spells. Feats and class features can still give you extra movement speed.
Languages. You can speak, read, and write Common.
Random Height and Weight
|7′ 11″||+1d12||250 lb.||× (1d8) lb.|
*Height = base height + height modifier
When creating a sylorin character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
|1||I like to laugh a lot and out loud!|
|2||I spend a lot of time pondering the tough stuff of life.|
|3||People say I'm too curious.|
|4||I have desires for more.|
|5||My speech is not always clear cut in meaning.|
|6||I like to spurn company.|
|7||I tend to keep to myself.|
|8||I have the finer tastes in life.|
|1||There is a world to make my own out there.|
|2||I want safety for those I love.|
|3||I have some great cosmic purpose to fulfill.|
|4||I desire power and knowledge for that sake in and of itself.|
|5||I want to live long and... forever.|
|6||I seek the power to change a terrible fate.|
|1||I want the embrace of a lover.|
|2||People do not make me warm. I keep myself warm.|
|3||Companions can be such delightful riffraff.|
|4||Those who ask of too much will get nothing.|
|5||I don't like my family.|
|6||I saw a horrific end to someone I loved... and it scarred me.|
|1||I am a bit quick to withdraw from people.|
|2||I love my own intellect too much.|
|3||I have an unhealthy obsession.|
|4||I am too nervous!|
|5||There are too many ways to get me angry.|
|6||I lash out without warning for little reason sometimes.|