Sword of Khaine (5e Equipment)

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Weapon (longsword), artifact (requires attunement)

According to elven myth, the blade was forged by the smith-God Vaul for use by Khaine, the God of war and murder. Another legend states that it was forged using the fiery breath of Draugnir, father of dragons, and this weakened him so much that dragons were forever bound to the race of elves.

Regardless of its origin, the blade is both incredibly powerful and also has a dark corrupting influence on the minds of the wielder and those around them.

Historically, the sword has only been drawn once, by Aenarion, the first Phoenix King of the elves (before they split into different varieties of High, Dark and Wood). Aenarion used it to fight off the hordes of Chaos Daemons that invaded Ulthuan in ancient times.

The Sword corrupted him and his people in the kingdom of Nagarythe, turning them cruel and bitter. This was one of the contributing factors that later led to the elven civil war (The Sundering) after Aenarion's death.

It was last used by Aenarion to defeat four Greater Daemons at once, while defending the archmage Caledor Dragontamer as he created the Great Vortex. Aenarion was mortally wounded in that battle, and returned the widowmaker to the Altar before dying.

Even fused in the Altar of Khaine, it still calls out to leaders and warriors, seductively promising them great power if they draw it. Despite its name, the "Sword of Khaine" appears as a different object to different people. To Malekith, it was a royal sceptre. To Aenarion and Tyrion, a sword. Malekith and Tyrion have thus far managed to resist its call.

To Tethlis the sixth Phoenix King, it appeared as a spear - Tethlis desired revenge on the Dark Elves for a costly defeat they inflicted upon him, but the Dark Elves were both literally and metaphorically out of his reach, so the spear symbolised him being able to reach them.

Tethlis disappeared under mysterious circumstances near the Altar of Khaine, and some rumours say that he was killed by his own bodyguards after trying to draw the sword.

Thirsting

Student of War. You gain a +2 bonus to attack and damage rolls made with this magic weapon.

Eternal Rage. Your body ceases aging, and you cannot age or de-age by any means. Additionally, you deal additional damage equal to your prof bonus + Str mod on all your attacks.

Burning Doom. As an action you may point the sword toward a point within 240ft of your sight a massive explosion of fire and wrath erupts in a 60ft sphere creatures caught in the sphere must make a Dex save DC (8+ the swords to hit modifier) on fail they take 8d8+your level magical fire damage. on save take half. you can do this as many times equal to your proficiency bonus per short rest.

Curse of Jealousy. While attuned to this sword strong opponents will constantly continue to pursue the blade as it whispers to those of great strength and power that they must claim it. at the end of every week roll a d100 on a 10 or below a creature with a CR equal to your level or group of creatures with a total CR of your level appear at dawn 100ft or more from the wielder trying to claim the sword they will not take no for an answer. if the wielder wants to give them the sword, they must make a DC 22 wisdom save to relinquish the weapon on fail they must lash out and attack the creature requesting the sword. on success they can willingly un attune give the weapon to creature or group.

Ascension. To ascend this weapon to it's next state you must either slay 3 foes from the curse of jealousy feature, kill a total of 10 creatures of CR 1 or higher in single combat, or assist in the death of over 30 creatures in active combat.

Thriving

Master of War. You gain a +3 bonus to attack and damage rolls made with this magic weapon and damage dealt by this weapon bypasses any resistances or immunities.

Eternal Rage. Your body ceases aging, and you cannot age or de-age by any means. Additionally, you deal additional damage equal to your prof bonus + Str mod on all your attacks. You become immune to extreme heat and fire damage.

Khaine's Interest. Your deeds have gained the eye of Khaine and he's blessed you with the ability to call upon his minions. you gain a giant spider familiar it's made out of fire and deals fire damage also is immune to fire damage and heat exhaustion should the spider die at any point it will reappear from a random flame during a short rest. as an action you can summon a swarm of spiders that last for 1 minute and are under your command, they take their turn immediately after yours. you can do this as many times equal to your proficiency bonus per short rest

Burning Doom. As an action you may point the sword toward a point within 240ft of your sight a massive explosion of fire and wrath erupts in a 60ft sphere creatures caught in the sphere must make a Dex save DC (8+ the swords to hit modifier) on fail they take 8d8+your level magical fire damage. on save take half. you can do this as many times equal to your proficiency bonus per short rest.

Pyroclastic Torrent. As an action you may point the sword toward a point within 120ft of your sight a massive tornado of fire and wrath erupts in a 30ft tall 30ft wide cylinder creatures caught in the tornado or enter the tornado must make a Dex save DC (8+ the swords to hit modifier) on fail they take 7d10+your level magical fire damage. on save take half. the tornado lasts for 1 minute an requires concentration, at the end of your turn the tornado moves 60ft in a direction of your choice. you can do this as many times equal to your proficiency bonus per short rest.

Curse of Jealousy. While attuned to this sword strong opponents will constantly continue to pursue the blade as it whispers to those of great strength and power that they must claim it. at the end of every week roll a d100 on a 20 or below a creature with a CR equal to your level or group of creatures with a total CR of your level appear at dawn 100ft or more from the wielder trying to claim the sword they will not take no for an answer. if the wielder wants to give them the sword, they must make a DC 22 wisdom save to relinquish the weapon on fail they must lash out and attack the creature requesting the sword. on success they can willingly un attune give the weapon to creature or group.

Ascension. To ascend this weapon to its next state you must either slay 10 foes from the curse of jealousy feature, kill a total of 20 creatures of CR 1 or higher in single combat, or assist in the death of over 100 creatures in active combat.

Dominating

God of War. You gain a +4 bonus to attack and damage rolls made with this magic weapon.

Eternal Rage. Your body ceases aging, and you cannot age or de-age by any means. Additionally, you deal additional damage equal to your prof bonus + Str mod on all your attacks. You become immune to extreme heat and fire damage.

Khaine's Eye. Your deeds have gained the eye of Khaine and he's blessed you with the ability to call upon his minions. you gain a giant spider familiar it's made out of fire and deals fire damage also is immune to fire damage and heat exhaustion should the spider die at any point it will reappear from a random flame during a short rest. as an action you can summon a swarm of spiders that last for 1 minute and are under your command, they take their turn immediately after yours. you can do this as many times equal to your proficiency bonus per short rest

Burning Doom. As an action you may point the sword toward a point within 240ft of your sight a massive explosion of fire and wrath erupts in a 60ft sphere creatures caught in the sphere must make a Dex save DC (8+ the swords to hit modifier) on fail they take 8d8+your level magical fire damage. on save take half. you can do this as many times equal to your proficiency bonus per short rest.

Pyroclastic Torrent. As an action you may point the sword toward a point within 120ft of your sight a massive tornado of fire and wrath erupts in a 30ft tall 30ft wide cylinder creatures caught in the tornado or enter the tornado must make a Dex save DC (8+ the swords to hit modifier) on fail they take 7d10+your level magical fire damage. on save take half. the tornado lasts for 1 minute an requires concentration, at the end of your turn the tornado moves 60ft in a direction of your choice. you can do this as many times equal to your proficiency bonus per short rest.

Fiery Holocaust. As an action you may cause the earth to rumble and crack as lava bursts from the broken seams, the sky turns a fiery red as flaming meteors descend from on high. For 1 minute you gain a 240ft aura in which creatures suffer difficult terrain and must make DC 23 dex save or be burned by either the lava and flames spewing from underneath or crushed by a flaming meteor

Curse of Jealousy. While attuned to this sword strong opponents will constantly continue to pursue the blade as it whispers to those of great strength and power that they must claim it. at the end of every week roll a d100 on a 20 or below a creature with a CR equal to your level or group of creatures with a total CR of your level appear at dawn 100ft or more from the wielder trying to claim the sword they will not take no for an answer. if the wielder wants to give them the sword, they must make a DC 22 wisdom save to relinquish the weapon on fail they must lash out and attack the creature requesting the sword. on success they can willingly un attune give the weapon to creature or group.

Avatar of Khaine. As an action you may transform into a vessel for Khaine. For 1 minute your size changes to Huge, your attacks deal additional damage equal to 1/10th of a targets HP and you reroll 1's on attack and damage rolls. after 1 minute is over you gain 3 exhaustion and fall unconscious.
Destroying the Sword of Khaine. The blade cannot be destroyed as it's tied to the concept of murder and bloodshed, as long as one person wants another dead the blade will exist but to seal the blade away one must commit an act of love and treachery. the wielder must make way to the shrine of Aenarion and before the shrine take the life of one they hold dear and then slay themselves with the blade and once it's briefly sated the blade can then be resealed into the shrine

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