Sutok (5e Creature)

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Sutok, Saurus Sunblood[edit]

Large monstrosity (seraphon), lawful neutral


Armor Class 19 (natural armor, shield)
Hit Points 157 (15d10 + 75)
Speed 35 ft.


STR DEX CON INT WIS CHA
22 (+6) 14 (+2) 20 (+5) 10 (+0) 15 (+2) 17 (+3)

Saving Throws Str +11, Con +10, Wis +7
Skills Athletics +11, Intimidation +8, Perception +7, Survival +7
Proficiency Bonus +5
Damage Vulnerabilities cold
Damage Resistances fire, radiant
Damage Immunities necrotic, poison
Condition Immunities frightened, poisoned
Senses darkvision 60 ft., passive Perception 17
Languages Celestial, Common, Draconic
Challenge 15 (13,000 XP)


Improved Critical. Sutok's weapon attacks score a critical hit on a roll of 19 or 20.

Magic Resistance. Sutok has advantage on saving throws against spells and other magical effects.

Martial Advantage (1/Turn). Sutok can deal an extra 10 (3d6) damage to one creature he hits with a weapon attack if that creature is within 5 feet of an ally of Sutok that isn't incapacitated.

ACTIONS

Multiattack. Sutok makes two attacks with his Star-Metal Macuahuitl.

Star-Metal Macuahuitl. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) radiant damage.

Star-Metal Shield. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d4 + 6) bludgeoning damage plus 3 (1d6) radiant damage and the target is pushed up to 5 feet away from Sutok.

Blood-Chilling Roar (Recharge 5-6). Sutok unleashes a powerful roar. Each creature of Sutok's choice that is within 30 feet of him and can hear him must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Sutok can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Sutok. A creature can benefit from only one Leadership die at a time. This effect ends if Sutok is incapacitated.

BONUS ACTIONS

See Weakness. Sutok analyzes one creature he can see within 30 feet of him. Until the end of his next turn, Sutok and allies within 30 feet of him have advantage on attack rolls against that creature.

REACTIONS

Parry. When a creature makes a melee attack against Sutok, he can add 5 to his AC against that attack, potentially causing the attack to miss him. To do so, Sutok must see the attacker and be wielding a melee weapon.

Tactical Guidance. When an ally Sutok can see within 30 feet of him makes an attack roll or saving throw, Sutok grants that ally advantage on the roll.

Sutok is a towering saurus, easily a head taller than most of his kin. His scales are a striking blend of sun-kissed gold and pale off-white, bearing the etched scars of countless battles. Adorning his head is a magnificent crest of vibrant blue and green feathers, a mark of his esteemed status. He wields a formidable macuahuitl crafted from what appears to be polished jade, yet it hums with an inner, starlight luminescence. A sturdy golden shield, inlaid with intricate jade patterns, is strapped to his other arm. His movements are deliberate and powerful, radiating the confidence and experience of a warrior who has witnessed centuries of conflict. Though his reptilian eyes hold a focused intensity, a flicker of impatience can sometimes be seen, hinting at his desire to be at the forefront of the Temple-city's defenses.

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