Supreme Calamitas (5e Creature)

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Supreme Calamitas[edit]

Gargantuan aberration, chaotic evil


Armor Class 21 (natural armour)
Hit Points 481 (26d20 + 208)
Speed 0 ft., fly 100 ft. (hover)


STR DEX CON INT WIS CHA
7 (-2) 12 (+1) 26 (+8) 30 (+10) 29 (+9) 3 (-4)

Saving Throws Con +17, Int +19, Wis +18, Cha +5
Skills Deception +14, Intimidation +5, Perception +18, Religion +19, Stealth +10
Damage Vulnerabilities cold, lightning, radiant
Damage Resistances psychic, thunder
Damage Immunities fire, necrotic
Condition Immunities blinded, charmed, frightened, paralyzed
Senses truesight 120 ft., passive Perception 28
Languages Abyssal, Common, Primordial
Challenge 29 (135,000 XP)


Fear of the Jungle Tyrant. Any creature hostile to Calamitas that starts its turn within 50 feet of Calamitas must make a DC 26 Wisdom saving throw, unless Calamitas is incapacitated. On a failed save, the creature is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends on it, the creature is immune to Calamitas' Fear of the Jungle Tyrant for the next 24 hours.

Calamity's Eyes. Calamitas knows the exact locations of all aberrations, celestials, fiends and undead within 2 miles of her.

Inescapable. Upon rolling for initiative, a 500-foot cube centered on Calamitas appears. If any creature other than an aberration attempts to leave the cube's area while Calamitas is above 0 hit points, Calamitas' flying speed increases to 500 feet, she gains advantage on all attack rolls made against that creature and deals an additional 44 (8d10) force damage whenever she deals damage to that creature.

ACTIONS

Multiattack. Calamitas makes three slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (4d8 + 1) bludgeoning damage. Hit or Miss: Calamitas moves up to 10 feet.
If this attack is made as an opportunity attack, the target takes an additional 13 (3d8) bludgeoning damage and Calamitas can move the target up to 15 feet in any direction.

Brimstone Flares. Ranged Spell Attack: +18 to hit, range 80 ft., up to five targets. Hit: 32 (5d8 + 10) fire damage.

Brimstone Hearts. Calamitas creates up to three Brimstone Hearts in unoccupied spaces she can see within 60 feet of her. A Brimstone Heart is a Large object with 40 (3d10 + 24) hit points and 15 AC. While any of the hearts are active, Calamitas gains a +5 bonus to her AC but cannot take any actions and uses all her movement to remain at least 30 feet away from hostiles.

Witch's Heart (3/Day). Calamitas casts fireball as a 9th level spell (spell save DC 26). Intelligence is her spellcasting ability.


A terrible Brimstone Witch who was once raised in a mountain village, with her parents and siblings killed at a young age. Turning to necromancy, she managed to bring back her siblings, upon which she was drawn by a voice into the jungle. After being turned into a killing machine by Yharim, she caused the seas to dry up and the world to be enveloped in a calamity. Any spark of good that once existed, has gone out.

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