Sunborn (5e Race)
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When the Sun is at it's highest may you not face my wrath.
The sunborn are odd celestial creatures with a humanoid shape. Everything below their neck is rather human looking in form. Their head, however, resembles a miniature star, like the sun. The colors of the spherical head vary in the way that stars change colors as their lives decrease, from blue, to white, yellow, then red. As they age, their heads swell and turn red, like how stars expand into red giants in their last eons. The rest of their body is semi-translucent, resembling the beautiful star dotted cosmos. They usually wear clothing to cover this up, but the traditional garb is wrappings.
The sunborn are believed to have been nascent stars from beyond. Those who could not become the centers of their own cosmos instead took a smaller form to wander about the universe. Several meteor showers occurred upon their arrival. Upon striking ground, their bodies unfurled from their super hot heads. They came, the celestials they were, to observe and help those in need of it. With their fiery powers, they helped cultivate the crops and keep the homes warm. People in ancient times called them "sun heads" and worshiped them as demigods. It is said that the extraterrestrial travel that allowed the sunborns to come has long been exhausted, leaving them stranded here. They hope to attract the attention of other celestials so they may reacquire flight and eventually return to their place in the stars.
The sunborn live around temples dedicated to them, as well as worship of the sun. They are not too numerous in population. One sunborn is declared to be the "star" and head of the others. This is a cyclical process and the sunborns swap regularly. They are curious about things like human invention, elven druidic practice, and mortal magic in general. Sunborns reproduce via a ritual which gathers an immense amount of energy from the suns rays. It is very labor intensive and time expensive to birth a new sunborn to the world. After maybe a year of incubating, a white-hot sunborn emerges from birth. It takes on a more golden hue as it ages, and then eventually darkens. Some sunborn heads turn to red giants whilst others to brown dwarves. When they die, their heads implode and their bodies dissolve into cosmic dust. They believe it is their bodies fate for some to die in order to return home.
Sunborn names usually have themes of the sun and radiance. They do not have gender preferences in nomenclature.
Name: Helios, Lux, Sonn, Corona
Sun headed people of the stars
Ability Score Increase. Your Charisma increases by 2, and your Dexterity score increases by 1.
Age. Sunborn can live for thousands of years before their sun heads begin to dim even a little. The longest lived sunborn was about 80,000 years old.
Alignment. Sunborn tend to be good or at least neutral.
Size. Sunborns vary widely in height and build, from barely 5 feet to well over 7 feet tall. They usually have very light weights, like they are made of gas. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Glowing Head. Your head is a constant torch. You emit bright light for up to 10 feet from yourself, and 10 feet of dim light after that. You have disadvantage on Dexterity (Stealth) checks to hide when in darkness.
Cosmic Teller. You have a knowledge of the stars and celestial bodies which makes it easy for you to navigate by their ways. Whenever you make an Intelligence (History) check related to the positioning of the heavens and navigation, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Solar Flare. You can emit a powerful burst of solar energy from yourself. You know and can cast the burning hands spell once at its lowest level, without using spellslots or material components. You regain use of this spell after you finish a long rest. Charisma is your spellcasting modifier for this spell.
Body of Cosmos. Your creature type is celestial. You do not require food or drink, though if you choose to eat, it will be burned up within your hot head. You are immune to diseases, and have resistance to poison damage and advantage on saving throws against being poisoned.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|5′ 0″||+4d8||56 lb.||× (1d4) lb.|
*Height = base height + height modifier