Sumarian (5e Race)
From D&D Wiki
Sumarians look much like half-elves; they are somewhat slender, somewhat broad, with small, pointy ears. They also have large black eyes and 2 small antennae coming from their forehead. Their skin can be any vast array of colors with blue being the most regular. They can change the color of their skin at will.
Sumarians are relatively new on the material plane. They originated from a plane that was similar to the Feywild, although that plane has either been destroyed or the sumarian have no idea how to return to it. It was known as Bashtava and was apparently a wonderful forested home which all sumarians have faded memories of even if they have never been.
Sumarians are a peaceful race, although their outlandish looks have caused some to fear them. However for those who have not shunned them they are personable and friendly preferring to live with lots of neighbors.
Some Sumarians aren't serious with names, but others are. New-borns choose their names at birth, much like they do many other things.
Male: Tyuyen, Onisar, Varlen, Dyonti, Hyglan
Female: Hishu, Lasian, Iedion, Anumot, Hylonyu
Mystical, elf-like humanoids with power not of this world.
Ability Score Increase. Your wisdom score increases by 2
Age. You age very much like an elf does, however your maximum age is only between 350 or 400 years at most
Alignment. Sumarians are usually chaotic good, helping out when they can and how they see fit.
Size. Your size is medium
Speed. Your base walking speed is 35ft
Planar Foreigner. You can manipulate the energies of this plane to make alterations to your image. You can change your skin color at will and can cast the Disguise Self spell a number of times equal to your wisdom modifier regaining all spent uses at the end of a long rest
Warped Reality. As a reaction to taking damage from a weapon attack you can warp the reality around you to decrease the force of the attack, halving its damage. You can use this ability once regaining use of it at the end of your next long rest.
Mystical Beauty. Your alien beauty can be twisted to accommodate how you wish to influence others. You may choose one charisma based skill and become proficient with it at character creation.
Languages. You can read, write, and speak Common and 2 other languages of your choice
Subrace. Sumarians are affected by their home plane resulting in three unique species. The powerful Estaba, the swift Glystaba or the analytical Hustaba.
Ability Score Increase. Your strength score increases by 1
Otherworldly Fortitude. You gain 1 additional hit point per level.
Powerful Hunter. You ignore the minimum throw distance of any weapon that has the Thrown property
Ability Score Increase. Your dexterity score increases by 1
Light Battle Proficiency. You are automatically proficient with shortswords and rapiers
Swift Runner. You can take the Dash action as a bonus action on each of your turns
Ability Score Increase. Your intelligence score increases by 1
Alien Mind. Your alien min over processes information making it easier for you to notice what others miss. You are proficient in Investigation checks
Magical Influx. you gain one cantrip and one level one spell from the wizard spell list. You may cast the level one spell once regaining use of it at the end of your next long rest. Intelligence is your ability modifier for these spells.
Random Height and Weight
|5′ 1″||+2d6||95 lb.||× (1d4) lb.|
*Height = base height + height modifier