Sumarian (5e Race)
From D&D Wiki
|“||What kind of elf has those... feeler fingers on their head?!||”|
Sumarians look a lot like half-elves. They are somewhat slender, somewhat broad, with small, pointy ears. However, they also have large black, shiny eyes and 2 small antennae sprouting from their foreheads. Their skin can be any of a vast array of colors with blue being the most popular. They can change the color of their skin at will, though often not to the extent of camouflage.
Sumarians are relatively new on the Prime Material Plane. They originated from an alien plane that was similar to the Feywilds. However, that plane has either been destroyed or the sumarians have no idea how to return to it due to some mass exodus event. It was allegedly known as Bashtava and was apparently a wonderful forested home, which elderly sumarians have faded memories of. Many a youngster is imbued with dreams of finding a planar spell which can return them to that place of origin.
Sumarians are a peaceful race, although their outlandish looks have caused some to fear them. However for those who have not shunned them they are personable and friendly preferring to live with lots of neighbors. A large group of them has settled around the southern Sword Coast, close to where they had first come to set foot upon the new world. They have a settlement called Neo Bashtava, which deals with trade along the usual routes through the area.
Some sumarians aren't serious with names, but others are. Newborns are given a holder name. Once they reach maturity, they are allowed to choose their own name, much like they do many other things.
Male: Tyuyen, Onisar, Varlen, Dyonti, Hyglan
Female: Hishu, Lasian, Iedion, Anumot, Hylonyu
Alien bug eye people with elvish ears
Ability Score Increase. Your Wisdom score increases by 2.
Age. You age very much like an elf does. However, your maximum age is only between 350 or 400 years at most.
Alignment. Sumarians are usually chaotic good, helping out when they can and how they see fit.
Size. Your size is Medium
Speed. Your base walking speed is 30 feet.
Pigment Shift. Your chameleon-like skin can match general colors, though not specific patterns. You are proficient in the Stealth skill.
Alien Reality. Sumarians have an iota of spatial warping powers which protect them from harm. As a reaction, if you are targeted by a melee weapon attack, you can warp the reality around you to decrease the force of the attack, halving its damage. You can use this ability once, regaining use of it at the end of your next long rest.
Languages. You can read, write, and speak Common and 2 other languages of your choice
Subrace. Sumarians are affected by their home plane resulting in three unique species. The powerful estaba, the swift glystaba or the analytical hustaba.
Estaba sumarians are much bulkier and have a muscular build compared to other sumarians. They are commonly peaceful but make powerful enemies when angered.
Ability Score Increase. Your Strength score increases by 1.
Otherworldly Fortitude. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Powerful Hunter. You are proficient with longbows, handaxes and one other martial weapon of your choice.
The glystaba are the fastest of the sumarians, with longer limbs. They were commonly known to carry mail due to their speed.
Hustaba sumarians are highly calculating individuals. Their feelers are rather long and often curve backwards.
Ability Score Increase. Your Intelligence score increases by 1
Alien Mind. Your alien mind processes information easier. You have perfect memory of everything that has happened within the last month.
Magical Influx. You know one cantrip and one 1st-level spell from the wizard spell list of your choice. You may cast the 1st-level spell once, at its lowest level, without material components, regaining use of it at the end of your next long rest. Intelligence is your ability modifier for these spells.
Random Height and Weight
|5′ 1″||+2d6||95 lb.||× (1d4) lb.|
*Height = base height + height modifier