Sublime Kensai (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Sublime Kensai [General]

Your mastery of the Sublime Ways is reflected in your Kensai training.
Prerequisite: Base Attack Bonus +5, At least one level of Kensai CW, be able to initiate maneuvers.
Benefit: You may stack half of your Kensai CW with your base initiator class for the purpose of initiating maneuvers (maneuvers known, maneuvers readied, stance known and initiator level).
Normal: Kensai does not grant maneuvers progression.



Back to Main Page3.5e HomebrewCharacter OptionsFeatsGeneral

Home of user-generated,
homebrew pages!


Advertisements: