Struthiomimus (5e Creature)

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Medium beast (theropod), unaligned

Armor Class 13 (natural armor)
Hit Points 19 (3d10 + 3)
Speed 60 ft.

12 (+1) 16 (+3) 12 (+1) 6 (-2) 8 (-1) 8 (-1)

Skills Perception +1
Senses passive Perception 11
Challenge 2 (450 XP)

Keen Sight. The Struthi has advantage on Wisdom (Perception) checks that rely on sight.

Light Build. The Struthi is considered to be a Small animal for the purpose of determining its carrying capacity.

Pack Tactics. The Struthi has advantage on an attack roll against a creature if at least one of the Struthi's allies is within 5 feet of the creature and the ally isn't incapacitated.

Trampling Charge. If the Struthi moves at least 20 feet straight toward a creature and then hits it with a kick attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the Struthi can make another attack with its kick against it as a bonus action.


Multiattack. The Struthi makes three kick attacks.

Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Peck. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Struthiomimus is a medium-sized Ornithomimid that dwells on Arkamata and Chuult. These omnivorous dinosaurs are rather shy when compared to most other dinosaurs around them. These creatures normally nest in small flocks of up to 8 members. Struthiomimus eats almost anything it is given. They tend to live in lightly forested areas, where they can use the trees to conceal themselves from predators. While struthis are incredibly timid, they have been known to be tamable and used as mounts by the Halflings in these areas.

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