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Striped Aria[edit]
Medium fiend (heartless), chaotic evil
Armor Class 16 (natural armor)
Hit Points 105 (14d8 + 42)
Speed 0 ft., fly 60 ft.
Proficiency Bonus +4 Damage Immunities psychic
Senses darkvision 60 ft., passive Perception 8
Languages Abyssal
Challenge 9 (5,000 XP)
Mind Affinity. When the striped aria casts a spell that deals psychic damage, it deals an additional 10 (3d6) psychic damage.
Rewound Defense (Recharge 6). When the striped aria deals psychic damage to a creature, it can roll a 1d4. The next time the target makes a saving throw before the end of its next turn, it subtracts the result from the total.
ACTIONS
Spellcasting. The striped aria is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The striped aria has the following spells prepared:
Cantrips (at will): mage hand, prestidigitation, vicious mockery
1st level (4 slots): charm person, command, dissonant whispers
2nd level (3 slots): mind spike, ray of enfeeblement, Tasha's mind whip
3rd level (3 slots): bestow curse, fear, hypnotic pattern
4th level (3 slots): charm monster, Raulothim's psychic lance
5th level (1 slot): dominate person, synaptic static
Time Bullet. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 18 (4d8) psychic damage and the target must succeed on a DC 17 Intelligence saving throw or become stunned until the end of its next turn.
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