Strider (5e Creature)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: This really needs more description. Why do they have those damage vulnerabilites and resistances? Why are they immune to being charmed? I don't think a ranged spell attack is appropriate for a gaze, this is usually a saving throw if the two creatures can see each other.


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Strider[edit]

Huge monstrosity, neutral evil


Armor Class 19
Hit Points 115 (10d12 + 50)
Speed 50 ft.


STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 20 (+5) 12 (+1) 10 (+0) 9 (-1)

Saving Throws Str +7, Con +8
Skills Stealth +6
Damage Vulnerabilities acid, necrotic
Damage Resistances slashing
Damage Immunities piercing
Condition Immunities charmed
Senses passive Perception 10
Languages
Challenge 5 (1,800 XP)


Keen Senses. The strider has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

ACTIONS

Multiattack. The strider makes three attacks: two with its claws and one with its slam attack.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 14). While the target is grappled, the strider cannot use its claw attack on another target.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Gaze. Ranged Spell Attack: +4 to hit, range 60 ft., one creature. Hit: 7 (1d12 + 1) fire damage.


Striders are huge, dark, long-limbed creatures with massive strides and their gaze can burn anything they see.



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