Strega (5e Class)

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<!-Introduction Leader->[edit]

Creating a Strega[edit]

Quick Build

You can make a Strega quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Strength. Second, choose the Noble background.

Class Features

As a Strega you gain the following class features.

Hit Points

Hit Dice: 1d10 per Strega level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Strega level after 1st


Armor: None
Weapons: Simple, Martial
Tools: None
Saving Throws: Strength, Charisma
Skills: Choose 4 from Arcana, History, Insight, Investigation, Perception, Performance, Persuasion, Survival


You start with the following equipment, in addition to the equipment granted by your background:

  • Rapier
  • Two simple melee weapons
  • (a) Dungeoneer's Pack or (b) Explorer's Pack

Table: The Strega

Level Proficiency
1st +2 Anthurium, Spellcasting
2nd +2 <!-Class Feature2->
3rd +2
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6


You have an innate shield of fire. Starting at 1st level this shield gives you an AC of 8 + Proficiency Bonus + Strength Modifier + Charisma Modifier

Ability Score Increase[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->

Strega Spell List[edit]

You know all of the spells on the basic Strega spell list.


Longiflorum: You create large whitish blue colored spears of fire along the path your weapon passed through. The longiflorum shaped spears then fly at the opponent with a force similar to rockets. The shape of the spears can be changed to increase speed, and it can also be used without your weapon; For all intents and purposes this acts as Magic Missile, changing the damage to Fire.

Red Crown: You create a pentagonal flower similar to a parasol that is able to brush objects aside.

1st Level

Livingstone Daisy: You create fire around yourself that rises into the air like a tornado. The fire then turns into a bladed disc of fire that spins at a high speed. The disc then flies at the target while emitting sparks. You have a range of 30 feet and can cast up to 3 of the flying discs. Make a Ranged spell attack for each disc thrown, and on a hit it does 1d4 + your spellcasting modifier. Casting this at higher levels grants you 1 bonus disc per level, or for 2 levels you can use the next highest damage die (d6).0

2nd Level

Strelitzia: You create multiple wings on yourself or an ally that grant a fly speed of 30 feet. Casting this at 3rd level or higher grants a bonus speed of 30 feet per level.

3rd Level

Amaryllis: You summon a large fireball in front of you and shoot it towards your target within 120 feet. It can be made to explode by saying "Explode." Creatures in a 20ft radius of the blast origin must make a Dexterity saving throw, taking 8d6 Fire damage on a fail, or half on a save. Casting this at higher levels grants you an extra 1d6 per level past 3rd. Alternatively, you could make the fireball smaller and hit a single target for 2x damage, but you must make a Ranged spell attack with a penalty of -5 to the roll, doing no damage on a miss.

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

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