Stormcutter (5e Race)
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A large looming shadow flies above the ship you sail upon, it flies silently with only a loud roar to accompany it's flight. eventually it descends but instead protects your ship from the other invading creatures, shortly before flying off. Later that night you hear the familiar one last time, before never seeing this illusive creature again.
|A fully grown stromcutter with all of its four wings out|
These dragons are very large, but despite their size are very fast fliers. The most distinctive feature is their 4 wings which they use the bottom two like forelegs to walk easily. These talons can also be used to hold small objects like sticks. They have "smashed" faces, large head frills, two large semi-flat horns that can act like a water dish to eventually dump water out of, usually on unsuspecting victims. Another noticeable aspect of these dragons is their flexible necks making them what some consider as "Owl Dragons" much to a lot of their dismays.
These dragons came about, around the same times as other dragons did and were considered more dog like than others showing many traits of animals and humans, even with the enhanced ability of speech through common.
They are normally solitary, though they do live in large nests, though with either their parents and other dragons, or just other dragons. Some dragons have tried taking advantage of this kindness much to their death.
These dragons typically have names that relate to something special about them, whether it be there speed or just their great strength.
Large, gentle and curious dragons, usually causing them to adventure
Ability Score Increase. Your Strength score increases by 2 and your Charisma score increases by 1.
Age. They mature around 50 and live to 500
Alignment. They are typically neutral.
Size. Before they reach maturity they typically are large creatures standing at a surprising 15 ft. When reaching full maturity they are at about 31 feet. Your size is huge.
Speed. Your base walking speed is 25 feet. Your base flight speed is 50 ft.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
No focus, No problem. You do not require an arcane focus to cast spells.
Flaming Torus. You fire a flaming spiral up to 100 ft. with advantage and 200 ft. with disadvantage. On hit, all enemies within the line must make a DC saving throw (8 + proficiency mod + Dexterity mod) or take 4d6 fire damage on a failed save, or half as much on a successful one.
Flexible Neck. Creatures have disadvantage when rolling for stealth checks against you.
Curiosity. You have disadvantage on concentration checks.
Languages. You can speak, read, and write Common and Draconic