Stormcutter (5e Race)

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Stormcutter[edit]

They come seemingly before the storms and at its worst. Then the ill fades away, like they cleaved through it.

Physical Description[edit]

Stormcutters, despite their rather fearsome sounding name, are more enigmatic than they appear to be powerful. They have very skinny human bodies below the head, of which there is pale skin. Their heads are usually skeletal, but in the semblance of a wild animal, like a deer or goat. They grow hair at the rear base of the skull, and often have black or brown hair. What is very notable about them is the raiment that seems to drape over their bodies in the pattern of something like moth or butterfly wings. This silken garment is actually an extension of their body, growing from across their arms and shoulders, to a cape-like cloth which they can wrap themselves in.

History[edit]

They call themselves hylixes, though they are known most popularly as stormcutters. It is believed these enigmatic and slightly creepy beings are actually a manifestation of anxiety in the ether. They typically also have a symbolic tether to weather, like the tenuous calm before a storm. Stormcutters are said to be born when an impending storm causes someone anxiety, and they appear to conjure up in isolated places under grey skies. As such, they are commonly associated with bad weather, though nothing so ill as misfortune. Their name comes from their presence of usually foretelling rains and thunder, and they are usually able to tell how long the precipitation will last. But it is not believed that they directly cause the weather pattern.

Personality[edit]

Stormcutters tend to be solitary beings, as they materialize often alone and know only themselves. They are known to wander the land almost like shamans who detect storms, which they have attraction for. Due to their wandering nature, they make for great drifting adventurers, having little purpose but moving from place to place. Most tend to have adapted well to nature and its caprice. They tend to be very indifferent to other living things, and show more interest in natural phenomena. There are some who have found purpose in religion, usually with gods of nature, or eventually become as earthbound as others, tied to material like money.

Stormcutter Names[edit]

Stormcutters have a complex language of their own known as Hyxal. Its main feature is halting, striking consonants like "x", "k", and "t." While it uses a common script, the language sounds like nonsense, a jumble of harsh noises. It is believed Hyxal mimics the strike of lightning, which cannot be predicted and is quick in delivery.

Male: Poxx, Lynax, Oriks, Crax

Female: Firat, Trakka, Jaxi, Kir

Stormcutter Traits[edit]

Mysterious beings born of storms and anxiety
Ability Score Increase. Your Wisdom score increases by 2 and your Charisma score increases by 1.
Age. These creatures are born fully matured, and live no more than about 170 years. They dissipate into a flurry of colored raindrops when age finally overtakes them, but they remain youthful until their dying breath.
Alignment. Stormcutters are almost always neutral, showing little care for alliances and such. Those who become influenced by others and material do change this.
Size. They are about the same size as humans, but are skinnier. Your size is Medium.
Speed. You have a base walking speed of 30 feet.
Storm Dowse. Whenever you make a Wisdom (Nature) check related to the location, happening or duration of weather phenomena, you are considered proficient in the Nature skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Wanderer. Your unnatural origins and long-lasting vigor makes you very adaptable to long journeys. You require half as much food and water per day as a normal creature your size.
Natural Sense. Born of the ether, you are very attuned to natural patterns. You always know which way is north.
Mystique. Using your weird appearance with your mysterious background, you can scare or beguile others. You are proficient in the Intimidation and Deception skills.
Stunning Flap. Your great flaps of silken cloth attached to you serve not only as impromptu clothes but also as a defense mechanism. The microfibers in the silken skin charge up when folded, releasing a burst of harmless but still shocking energy when opened. As an action, you can flap open your "shawl" and discharge this energy. All creatures within 5 feet of you must succeed a Constitution saving throw (DC = 8 + your Charisma modifier + your proficiency bonus) or be stunned until the end of their next turn. You must finish a short or long rest to use this trait again.
Languages. You can speak, read, and write Common and Hyxal.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 0'' +1d12 120 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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